Although not specifically on Fallout 3 (it uses it as a basis though ) an article is available on 'The problem With Story' about the problems the writer has with the character creation part of RPGs.
More information.
Thanks BlackCanopus.I could have chosen any RPG here. Demon’s Souls, Dragon Age, Skyrim, anything that uses a face and character creator. But clearly, Fallout 3 creates a specific attempt to connect you to your character more than any other game of its type by actually having you experience your birth, childhood and adolescence.
By all accounts you should connect to this character the most, after having experienced literally everything they have as well. But you don’t. Walking through Fallout 3’s wasteland, I’m more struck by the sense of loneliness and despair than I am any type of grief when I’m killed by a fellow raider.
Why? What is it that whenever my character is killed or damaged, I have absolutely no concern for his wellbeing?
More information.
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