F:NV Fallout New Vegas thoughts

Fallout: New Vegas
They released a new patch this morning JDR13 :D There is a leveling mod out there that decreases leveling speed by 70%. I'm not sure if it's tweakable or not. I've been to two small towns and all the areas between and I'm level 6 already. Leveling will need to be slowed down a bit for sure. 30 is the max level in this game and I'm 1/5th done already?
 
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Where is this leveling mod? I've been searching and can't find one.
 
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Awesome. Thank you very much CRPGnut.

EDIT: Did you try MTUI? I'm going to try and play this without too many mods at first, but the level mod and MTUI are too good to pass on.

Description: Essential UI adjustments for Fallout: New Vegas. Smaller fonts, larger item selection areas, improved conversation menus, etc. Designed for screen resolutions of 1024x768 and higher.
picture.php
 
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I've downloaded it but I haven't installed it yet. It's a no-brainer though if it doesn't conflict with anything else I have. If DarNUI releases his version, and he is working on it, then I'll have to compare the two and pick one.
 
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Vs Fallout3?

What are the pros and cons versus Fallout 3, if you'll compare them to each other? Is it worth the money, since Fallout 3 has a LOT of mods and stuff coming out still.
 
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What are the pros and cons versus Fallout 3, if you'll compare them to each other?

It's probably too early to say, considering that the mod community is just getting started with NV. The games are very similar obviously, NV has the "hardcore mode", although you can mod FO3 to basically have the same thing.

NV has gambling though... :)

Is it worth the money, since Fallout 3 has a LOT of mods and stuff coming out still.

Have you already played through FO3? If so, did you enjoy it?

If you liked FO3, I don't see any reason for you to not like NV. If you haven't played FO3 yet, then I suggest getting the GotY Edition.
 
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FO:NV has factions.
 
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What are the pros and cons versus Fallout 3, if you'll compare them to each other? Is it worth the money, since Fallout 3 has a LOT of mods and stuff coming out still.

I can't verify this personally yet(just intalled it), but if the narrative is in any ways better than Fallout 3 then that is all the justification I'll ever need. No one has been able to mod out the stupidity of F3.

You don't have to spend days installing mods for F3 that are already included in this game.

Traits :D About time they put that back in.

It looks like the mod community is transfering a lot of mods that were made for F3 to F:NV. With time you'll get the same mods, but in a better setting. I might be a little biased though since for a few years I lived in the Arizona desert. Plus, the west coast beats the pants off of the east coast any day of the week :p

Lastly, like Gorath said, FACTIONS

If DarNUI releases his version, and he is working on it, then I'll have to compare the two and pick one.

Thanks for the heads up that DarNUI is working on it. I'll hold off as well until I see what he comes up with.

EDIT: I can't believe they already have Fook2 for NV.
 
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4 hours into the game - nice introduction - 'til now it feels more like a western movie than post apocalypse, but it is fun.

(playing on hard + hardecore mode without mods)
 
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I'm pleased to see the levelling system that's been present in these games since Oblivion has either been taken out or relaxed a bit. I was level three when I first ventured away from the town and I ran into a bunch of radscorpions. The big ones! I took a few shots at them with my varmint rifle but got the red shield icon. I killed a couple by jumping on top of an old shack and chucking dynamite at them. After I ran out I legged it. Luckily they're slower than their capital wasteland cousins. That was fun.

I have also started to feel that this is a closer game to the seminal Fallout game, Fallout 2. It feels more like that than Fallout 3 did. The cool Fallout 2 background music helps, also the western feel the game has, that Fallout 2 also had. Plus the references to Fallout 2. It feels more like a follow up to Fallout 2 than Fallout 3 did.

But I'm sad to say I'm starting to find it a tiny bit boring. I still play for four hours straight but I'm not as engrossed as I thought I would be. Perhaps that's because it feels a lot like F3 and I played that game a lot, recently. Or maybe it's just me. I'm having this strange urge to socialise and get out and meet people, and not just sit at home with the xbox. Maybe that's it.

I certainly hope it goes away soon.
 
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You don't have to spend days installing mods for F3 that are already included in this game.

Great, just the thing I hate about Oblivion/F3. :)

Traits :D About time they put that back in.

Sounds like it's was F3 was suppose to be. :D

I'm a bit worried about the bugs, since there has been some speak about those and Obsidian has habit of putting games out when they are not completed yet or they make too big promises to publishers.
 
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I´m about 20 hours in, playing on hard + hardcore.
Crashed twice, scorpion-y fauna has collision issues and few spawns (dogs or scorps) haven´t occurred till I reloaded in the area.
Other than that, the game is amazing so far.
Exploration feels a lot like Gothic, I wonder if there´s any level scaling at all.
Anyway, back to the game.
 
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I had a huge stuttering problem with more than 4 enemies coming at me Here is the fix.

Fallout: NV Stutter fix -

Start the game. Open the console "~"
Type: 'temo'

It gets rid of NPC facial expression. When I had more than 4 or 5 enemies coming at me I would take a HUGE FPS hit. This keeps the game smoothly.
 
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Thanks for the tip, but the command temo works great. I'll just use that until they can fix it in some future patch.

I'd prefer to not mess around with DirectX when it's just the facial expressions that are causing it to slow down.
 
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Great, just the thing I hate about Oblivion/F3. :)

I just had the spontaneous thought of Fallout with Oblivion character models ... - I mean full armor, weapons, races, etc. ...
 
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I'm enjoying the faction reputation system. Sometimes, you'll be doing a quest for a town or person and you'll get good rep for one of the factions too, because your efforts benefited them in some way. The only negative to that, is that they seem to know one second after you complete the quest. I would rather see a delay of a day or so on any reputation bumps.
 
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35 hours in, level 20.
I got so swamped with questing content and places to explore, entering Vegas seems still far away.

Factions feel realistic and infuse the world with a great deal of depth and player with options. Quests are rarely of simple fed-ex kind and even when they are, they usually have a side effect - making player explore and thus find even more content. There are also "miscellaneous" quests which don´t make any use of quest markers rewarding a more proactive player. Lots of skill checks both in and out of dialogue.

Exploration is definitely rewarding and tougher places often reward player with unique or just good loot.

Dungeons I´ve visited were so far of two kinds.
Smaller caves/hideouts with mediocre to bad loot which make the ecosystem more believable/add flavour to exploration/give player a chance to score some exp points. Second type were vaults. I´ve visited two so far, one felt like System Shock 2 with tons of phat loot inside, the other had great story and effing ridiculous finale where I had to reload at least 10 times, heh.
I´m sure more types are yet to come.

I´m playing with two companions, one of whose made combat significantly easier, at least in open terrain. Their combat AI is a bit wacky in close quarters and in a more complicated terrain player needs to be a bit careful not to loose them, but overall they work well. On hard difficulty, they can die quite often and in some particular scenarios it was very difficult to keep both alive, so I don´t think they unbalance the game much.

Writing is solid, voice acting mediocre to good and I feel that for this kind of game NPCs have just the right amount of dialogues, giving them some depth without being excessively wordy. Great thing is how well "organized" the writing is - a lot content is inter-related, NPCs reference other NPCs, events, factions or places in the gameworld, gradually adding more depth to the world. Really, the more I play, the more world around comes alive. Since the game is extremely open ended, I´m sure everyone experiences this gradual "deepening" differently and it leads to a different bigger picture for everyone.

Hardcore mode is maybe a misnomer, because it doesn´t make the game significantly more difficult, but it adds a lot to the overall immersion value by bringing a sensible realism factor into the experience, as well as makes looting more worthwhile. Also, I don´t know how much it´s different from non-hardcore game,
but due to the limited carrying capacity I have to evaluate what to take with me rather often, even with strength 6, strong back perk and two companions to boot.

Crafting system is useful and quite complex and further rewards skill investment and exploring.

Wild Wasteland trait is quite subdued and doesn´t really change the overall feel of the game. These "wild" encounters are rare, nothing really fourth wall breaking and, again, reward exploration with some fun diversion. I also got really useful loot from one of these.

Anyway, even after 35 hours of playing, I think I´m still in a "scratching the surface" phase and since I´m already level 20, it makes me think levelling is definitely too fast. The mod which either raises the cap higher and accordingly adjusts encounters and maybe skill/perk gain, or makes the levelling slower will be a definite must for a potential second playthrough.
The game can be probably finished relatively fast, but thanks to the amount and quality of its content, I don´t think it´s a good way to experience it.

Had three crashes so far, encountered no apparent new bugs (just been lucky I guess), no slowdowns.


The game probably has its weaker aspects, but I´m so engrossed by the overall experience and the game´s good points right now that I frankly don´t see anything notable other than a bit bothersome UI and a bit suboptimal combat system. There was one quest tied to the main questline which was rather over the top, but since it was an exception rather than norm I didn´t mind it, plus it was fun in itself and its quest design was great. And it worked well as a throback to 50´s sci-fis.
Other than that, the world seems inherently consistent and organic.

Anyway, so far it´s definite thumbs up from me and right now I think this might end up being the best sandbox-y modern cRPG.
 
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