So, I started Chapter 2 and headed to the Valley of Mines. Man, what an adventure this was going to be! Sergio escorted me to the pass and I hesitantly stepped through. Before you know it, I'm climbing rocky paths and see an old mine shaft entrance. Neat, let's go on in. Well, to my complete shock and utter amazement, I arrived on the other side in the starting area of the original Gothic game!!
This blew my mind. I remember playing Gothic and trying to get into this old mine shaft early in the game, but the door was locked. Now, here I was a year later, finally figuring out where that mine led to.
Amazing stuff.
So, I roam around a little bit, feeling the nostalgia of Gothic 1 all over again, except this time, it's not a starter zone anymore. No, far from it, the land is teeming with orcs, and I met my untimely demise very quickly by heading in the wrong direction. I walked down the path and met someone who instructed me how to get into the castle. Neat! This land was so familiar and I knew just what to do.
So, I swim a bit downstream towards a safe spot to take to land to try and make my way past the orcs. This was another amazing design choice by Piranha Bytes. This land is ridiculously dangerous, so making a run for it to get into the castle is great fun! Almost always you will have orcs on your tail and you have to be precise with your movement or else you could meet an untimely end.
This is another reason why I think this masterpiece has exquisite level design. This level is so dangerous, yet there are some easier enemies you can pick off along the way, just don't venture too far into the wrong direction, or you will be food for a hungry pack of something vicious.
Love that diversity in the enemy placement. Just utterly brilliant design, here.
I still contend that all RPG developers should study this game thoroughly, especially if you are making an open-world. Forget the level-scaling, forget the random generators, build something hand-crafted and meaningful like in Gothic 2. This game is already quickly becoming my favorite open-world RPG ever, although Morrowind holds that spot currently, this game is certainly making ground with each passing hour I spend joyfully exploring it's detailed landscape.
Exploring the castle was also great fun. It brought back many memories of how I first entered the castle in Gothic 1 and how fun it was back then just to gain entrance to the place. I met some new characters, gathered some new quests, equipped myself properly and headed back out into the wilds to try and find the groups of scrapers led by the paladins. This should be fun!
The whole land was like a big minefield of dangerous enemies. Snappers everywhere, angry orcs patrolling, lurkers lurking around the water; this place had it all. Yet I managed to find a somewhat safe path to the scrapers' camp. I helped them clear the surrounding land of snappers (which I got no XP for. Boo! I lured them into the camp to be killed because I wasn't strong enough to kill them one on one), and helped Billgot leave the camp unharmed.
So I head out of the scrapers' camp to explore a bit more with Billgot by my side, and who do I find around the bend? Diego!! Wow, it was nice to see him. He was my best bud in the first Gothic game and I couldn't wait to see what he had to say about the current situation. After a little chat he gave me some gold towards paying to get Gorn (another friend from G1!) out of prison, and then Diego actually joined me! He wanted to leave the valley, but first, how about a little hunting with my old pal? To make up for the loss of XP with the snappers, Diego, Billgot and I hunted down a few wargs for a whopping 300 xp a piece! That made my day.
That's where I left off for now. I have some decisions to make. I raised my dexterity by 3, to 30, so I can equip a new bow, and I'm not sure if I'm going to learn magic all the way through, or perhaps increase my strength to wield a wand better. We'll see. I'm leaning towards magic, because of course, I am a Fire Magician and it's only right I learn some new spells and make some nice runes and what not. In the meantime, I'm using my bow to great success and taking care of the lesser enemies with it. Fun stuff.
This game is just amazingly good. Why, oh why do developers not copy this game and release an updated version today!? I know the Risen games continue the spirit, but devs should really take notes from this game to improve their own offerings. Perhaps someday we will see a new Kickstarter for a game that tries to capture to original Gothic vibe, as it were. That would be really cool.