RampantCoyote
Keeper of the Watch
- Joined
- October 9, 2007
- Messages
- 624
There's actually no such thing as Steam "selling at a loss." That's the secret weapon of the model. Aside from the costs of setting up a game for sale, the additional cost per sale is negligible - in the noise as far as they are concerned. It's really just a question of negotiating the price with the publishers.
I don't have any insight into how GOG.COM works, but I imagine it's pretty much the same way... They probably suggest the $6 or $10 price point to the publisher, and ask for carte blanche in offering sales.
And for the freebies --- well, traditionally, for a game that's just not gonna sell much anymore, I'd expect them to offer a flat fee for the right to give the game away. It's no longer useful as a direct revenue generator, but it still has value as a marketing device for GOG.COM.
I don't have any insight into how GOG.COM works, but I imagine it's pretty much the same way... They probably suggest the $6 or $10 price point to the publisher, and ask for carte blanche in offering sales.
And for the freebies --- well, traditionally, for a game that's just not gonna sell much anymore, I'd expect them to offer a flat fee for the right to give the game away. It's no longer useful as a direct revenue generator, but it still has value as a marketing device for GOG.COM.
- Joined
- Oct 9, 2007
- Messages
- 624