darghan
Watchdog
hi guys .. here is an interview from the czech g3 site does not say much but any info better than none
thx to dark-cz-klaw from WOG for the translation
Gothicz.net: Hello Bjorn. May you please introduce yourself? How is your job at PB and how does your daily job look like?
Bjorn Pankratz: My name is Bjorn Pankratz and at PB I'm the main project director and game designer. Some of my projects are Gothic, Gothic 2, the addon, and Gothic 3. My small workplace in Essen is a little complex. Some of my jobs are managing, composing dialogues and quests, guaranteeing quality, gamedesign, and others. Most of my time I spend by my work desk, just like most of the other boys who have this job.
GCZ: What is your favorite game, music, movie/film, woman/women, beer pub and food?
BP: My favorite game was System Shock 2 in Coop mode. I'm a fan of EBM and industrial music, I like dark music. I love to watch fantasy and sci-fi movies, so one of my favorites is Lord of the Rings. Women? Well. YES, I love women...most of them. Weekends I often walk for conversations in my city here in Germany. I love eating a loaf of bread with cheese buttered on it. That is my elixir.
GCZ: How long did the production of Gothic 3 take and what is your favorite feature in that game?
BP: We worked on that game for 3 years of 19. In my opinion, the best feature is the enormous free world filled with real-like beasts and people.
GCZ: Gothic 3 got a lot of rewards for best game of the year, best game design and best soundtrack. On our fansite, the game got 84%. Satisfied?
BP: Yes, I am very satisfied. We didn't really expect such support for Gothic 3, after the release of Goldmaster. We apologize, we had to release the game by the deadline. I hope, that with the newest patch, the game runs on your systems better.
GCZ: How would you end the never-ending arguments on Gothic 3 v.s. Oblivion?
BP: Oblivion is a great game. End of conversation.
GCZ: Did you plan on Gothic being a triology from the beginning of the series?
BP: No, not at all. But after Gothic 1 and at the beginning of the second game, the term "triology" was just a thought, as things went on. Nevertheless, we still aren't stopping.
GCZ: Where'd you leave your hair? You look like a bandit...
BP: My hair is gone, just like my childhood. But I still have a lust for playing games.
GCZ: Many people work for Piranha Bytes. Who is the biggest lazy guy on the team?
BP: At the moment, there are 16 of us and a dog named Sammy. The laziest one is of course him.
GCZ: Everyone wants to know, what is going to be after Gothic 3. And I don't have "next patch" in mind...
BP: That isn't really clear yet. Of course it's going to be something about the world of Gothic, that is clear.
GCZ: I heard, that you work on other RPG fantasy projects...
BP: Really? I didn't.
GCZ: Do you want to say something to the fans?
BP: Yes, thank you all for the great support, especially through rough times, which in the past has never happened. Next time we'll be better. Thank you.
Bjorn Pankratz
(Project Director, Game-Design)
Interesting Interview, isn't it? Took me only 15 minutes to translate and paste it on here.
thx to dark-cz-klaw from WOG for the translation
Gothicz.net: Hello Bjorn. May you please introduce yourself? How is your job at PB and how does your daily job look like?
Bjorn Pankratz: My name is Bjorn Pankratz and at PB I'm the main project director and game designer. Some of my projects are Gothic, Gothic 2, the addon, and Gothic 3. My small workplace in Essen is a little complex. Some of my jobs are managing, composing dialogues and quests, guaranteeing quality, gamedesign, and others. Most of my time I spend by my work desk, just like most of the other boys who have this job.
GCZ: What is your favorite game, music, movie/film, woman/women, beer pub and food?
BP: My favorite game was System Shock 2 in Coop mode. I'm a fan of EBM and industrial music, I like dark music. I love to watch fantasy and sci-fi movies, so one of my favorites is Lord of the Rings. Women? Well. YES, I love women...most of them. Weekends I often walk for conversations in my city here in Germany. I love eating a loaf of bread with cheese buttered on it. That is my elixir.
GCZ: How long did the production of Gothic 3 take and what is your favorite feature in that game?
BP: We worked on that game for 3 years of 19. In my opinion, the best feature is the enormous free world filled with real-like beasts and people.
GCZ: Gothic 3 got a lot of rewards for best game of the year, best game design and best soundtrack. On our fansite, the game got 84%. Satisfied?
BP: Yes, I am very satisfied. We didn't really expect such support for Gothic 3, after the release of Goldmaster. We apologize, we had to release the game by the deadline. I hope, that with the newest patch, the game runs on your systems better.
GCZ: How would you end the never-ending arguments on Gothic 3 v.s. Oblivion?
BP: Oblivion is a great game. End of conversation.
GCZ: Did you plan on Gothic being a triology from the beginning of the series?
BP: No, not at all. But after Gothic 1 and at the beginning of the second game, the term "triology" was just a thought, as things went on. Nevertheless, we still aren't stopping.
GCZ: Where'd you leave your hair? You look like a bandit...
BP: My hair is gone, just like my childhood. But I still have a lust for playing games.
GCZ: Many people work for Piranha Bytes. Who is the biggest lazy guy on the team?
BP: At the moment, there are 16 of us and a dog named Sammy. The laziest one is of course him.
GCZ: Everyone wants to know, what is going to be after Gothic 3. And I don't have "next patch" in mind...
BP: That isn't really clear yet. Of course it's going to be something about the world of Gothic, that is clear.
GCZ: I heard, that you work on other RPG fantasy projects...
BP: Really? I didn't.
GCZ: Do you want to say something to the fans?
BP: Yes, thank you all for the great support, especially through rough times, which in the past has never happened. Next time we'll be better. Thank you.
Bjorn Pankratz
(Project Director, Game-Design)
Interesting Interview, isn't it? Took me only 15 minutes to translate and paste it on here.