- Joined
- October 18, 2006
- Messages
- 3,201
There's nothing wrong with anyone who doesn't like PS:T. In fact, you're just proving to have good taste *ducks* .
The game never really grabbed me either. The extremely clichéd amnesiac backstory was already boring before you really got into it. The fed-ex quests that made up the first hours of gameplay also bored me to death. I definitely prefer it when games start with a bang or at least try to generate a slight level of interest in you in some way about what might be lying ahead of you but PS:T totally failed in that regard.
The only thing that kept me going was my curiosity of exploring this strange world. Which is/was about the only thing I liked about the game. The setting and art direction is/was superb and some of the NPCs were about half interesting, too.
Still, I gave up at one point when the Infinity engine started to get on my nerves yet again (like it did in every IE game sooner or later). The small, claustrophobic environments, bad pathfinding and loading screens every few feet ruined it for me.
I also never really liked the excessive amounts of text. It seemed like at least half of the text was usually "wasted" on describing a scene or a setting. Call me weird but in a video game, I somehow expect stuff to be shown or displayed and not described. If I wanted to read a book, I would. No, really. I would.
So, all in all I don't quite get why PS:T is held in such high regard either but then that's just the fate of us illiterate, ADD dumbfucks who actually dare to like more action-y, open world, 3D games (like Gothic) that the elitists don't like .
The game never really grabbed me either. The extremely clichéd amnesiac backstory was already boring before you really got into it. The fed-ex quests that made up the first hours of gameplay also bored me to death. I definitely prefer it when games start with a bang or at least try to generate a slight level of interest in you in some way about what might be lying ahead of you but PS:T totally failed in that regard.
The only thing that kept me going was my curiosity of exploring this strange world. Which is/was about the only thing I liked about the game. The setting and art direction is/was superb and some of the NPCs were about half interesting, too.
Still, I gave up at one point when the Infinity engine started to get on my nerves yet again (like it did in every IE game sooner or later). The small, claustrophobic environments, bad pathfinding and loading screens every few feet ruined it for me.
I also never really liked the excessive amounts of text. It seemed like at least half of the text was usually "wasted" on describing a scene or a setting. Call me weird but in a video game, I somehow expect stuff to be shown or displayed and not described. If I wanted to read a book, I would. No, really. I would.
So, all in all I don't quite get why PS:T is held in such high regard either but then that's just the fate of us illiterate, ADD dumbfucks who actually dare to like more action-y, open world, 3D games (like Gothic) that the elitists don't like .
- Joined
- Oct 18, 2006
- Messages
- 3,201