Lucky Day
Daywatch
second post - previous was long; and this is a separate idea so...
one of the big benefits these kickstarters are giving away for pledges are copies of the game for a pledge. In the terms of a business standpoint doesn't this take away from a future sale? In other words, what you gain at the end of production you are moving to the beginning.
Herein lies my original argument, of course, but moving beyond ( and assume the product is finished, complete and delivered - without asking for more funds at the last minute for a final "push") what a company gets out of the kickstarter beyond the game is word of mouth from those early pledgers. What this is effectively is a futures market. Any company would want revenue after the fact - their funding now was guaranteed and in the bank - after production you want new revenue and you hurt that.
What this seems to me is that effectively a pre-order system (and I've seen people talk around this idea in the two threads): the company generates funding before the product is shipped. I'll admit that this is a better idea than releasing a buggy game to get cash now with the hope that there'll be enough to keep production going and fix those problems.
one of the big benefits these kickstarters are giving away for pledges are copies of the game for a pledge. In the terms of a business standpoint doesn't this take away from a future sale? In other words, what you gain at the end of production you are moving to the beginning.
Herein lies my original argument, of course, but moving beyond ( and assume the product is finished, complete and delivered - without asking for more funds at the last minute for a final "push") what a company gets out of the kickstarter beyond the game is word of mouth from those early pledgers. What this is effectively is a futures market. Any company would want revenue after the fact - their funding now was guaranteed and in the bank - after production you want new revenue and you hurt that.
What this seems to me is that effectively a pre-order system (and I've seen people talk around this idea in the two threads): the company generates funding before the product is shipped. I'll admit that this is a better idea than releasing a buggy game to get cash now with the hope that there'll be enough to keep production going and fix those problems.