Dhruin
SasqWatch
An interesting insight into Reckoning with Big Huge Games' Michael Dawe telling GDC that "two-thirds of players played on easy". Lack of challenge has been one of the common complaints about the game but it seems this was quite deliberate:
More information.“How do you balance a game for difficulty that could be 3 hours long if you’re just doing the main quest or 200 hundred hours long if you’re doing everything?”
“It’s not a simple answer,” said Dawe, “In our playtests when we asked how difficult they thought the game was... it’s sort of about a 4 on the 1 to 10 scale,” which according to the game’s Lead Designer was about right.
“It turns out about two-thirds of our players played on the easiest difficulty,” he confessed, “So I’m not going to say to you that you need to make the game easier or that you need to make it harder, but you need to think about who’s going to play your game.”