- Joined
- October 18, 2006
- Messages
- 3,508
I'll keep my "amiable" attitude and ignore the personal jabs, if thats' OK with you? Anyway I followed your advice and did look up disingenuous, and I agree that it is too strong (I gather it implies insincerity and an agenda?). Apologies, I am not a native speaker. What I meant to say is "I can't follow /see the logic behind that statement, and find it rashly made". Thanks for providing the supporting quote - more on that below.You need to look up the word "disingenuous". The word has a lot more to do with you than it has to do with me. It's pretty clear what's going on behind your "amiable" attitude - but I have no desire to mess with that. That's on you.
Sure, and I think that is really cool that you are working on this game, and I don't mean you should be held p to the same standards or anything. I was merely commenting about the act of construing gameplay from a screenshot - if I did that for your game, it would be unfair, don't you think? Instead I think its fair to give the benefit of the doubt, or "optimism" as a starting point. But maybe thats just me.Also, what are you talking about? I'm not releasing screenshots of a commercial game as if I had something to show. My game isn't anywhere near being interesting to talk about or show off - which is why I don't. Some people have asked me about it, and so I've shown them the stage I'm at.
No, that was not my intention, see above. I was just me appealing to you as someone who is a developer himself, and has put stuff up for public viewing, and probably would be happy about a bit of goodwill from others.In any case, if you read their blog a little, you'll find they're saying they intend to finish their game in a few months.
I know you want to pretend I'm somehow claiming I'm a master of game development, just because I have a LOT of experience following the industry and the developers in it. My comments have nothing to do with my own experience with developing games - as I have next to none.
I do, I doIt's just putting two and two together.
You should try it sometime
Here's what I'm basing my "assumption" on - for your convenience:
There’s only a couple weeks (six or so) of active development behind us at the moment but we have the full intent of releasing this pretty quickly, within the next few months.
The default inventory and gear tab only shows the stats that are most frequently needed or that are useful to know when deciding what the character should equip but there’s also a separate tab for more detailed info on the characters. Currently we have four stats there + some stuff related to leveling but that whole portion of the game is still in a rather primitive state so it’s still possible that those will change. Since you have up to four characters to take care of, we are trying to strike a good balance between depth and manageability.
I still haven't found that, is this somewhere in the comments? But OK, I agree - that would point to it being a more casual project than I would like it, too. On the other hand, for me as an iPhone user, it might still be an interesting project even so. We will see. Gee, thanks for damping my optimism so quickly
- Joined
- Oct 18, 2006
- Messages
- 3,508