Hi,
I'm in the process of doing a Video Let's Play of Venetica, an action RPG from Deck 13 interactive, and I thought it might be of interest to people on this board.
Episode One
The game sees you playing Scarlett, the daughter of Death, on a quest to destroy a group of undead people who threaten the balance of the world.
Visually the game is very reminiscent of the Euro-comic style, and whilst reviews have panned the voice acting, I quite like it for the most part - maybe it's just an accent thing with the various British and European accents the characters have sounding more natural to me than American ones would.
Combat is a mix of timed mouse-clicking and hot-key activated abilities - half way between pure action games and MMO combat.
The plot is conversation driven and there seem to be two sorts of puzzles so far - four part button pushing type things, and a pattern following one which can have well over 8 steps.
Character customisation comes in the form of spending points into various skill trees - one for each weapon type (except Axes which share a tree with Hammers) and a whole bunch of themed Necromancy spells which seem to get unlocked at various plot intervals.
I'm in the process of doing a Video Let's Play of Venetica, an action RPG from Deck 13 interactive, and I thought it might be of interest to people on this board.
Episode One
The game sees you playing Scarlett, the daughter of Death, on a quest to destroy a group of undead people who threaten the balance of the world.
Visually the game is very reminiscent of the Euro-comic style, and whilst reviews have panned the voice acting, I quite like it for the most part - maybe it's just an accent thing with the various British and European accents the characters have sounding more natural to me than American ones would.
Combat is a mix of timed mouse-clicking and hot-key activated abilities - half way between pure action games and MMO combat.
The plot is conversation driven and there seem to be two sorts of puzzles so far - four part button pushing type things, and a pattern following one which can have well over 8 steps.
Character customisation comes in the form of spending points into various skill trees - one for each weapon type (except Axes which share a tree with Hammers) and a whole bunch of themed Necromancy spells which seem to get unlocked at various plot intervals.
- Joined
- Jun 15, 2011
- Messages
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