Playing in medium difficulty and it's tough!
First, my party composition: mandatory Explorer (I wish they let me pick this one, I wouldn't have gone for explorer), Paladin, Thief, Mage, Cleric, Bard.
My front line is Explorer, Paladin, Thief. I find thief to be VERY weak, at least so far (level 5). She's using a dagger and it's only doing 3-4 points of damage, and doesn't feel like she's going that much faster than others. I might change her to use a sword instead for more damage, but was thinking a thief would get some benefits from using a dagger, so far it seems to me dagger is weak. Since I'm adding speed/accuracy for her, her strength is low so melee damage will probably go weaker and weaker as I haven't seen any mechanism like in D&D where STR is not that important for a thief as most of the damage comes from backstab multipliers. The bard so far is also underwhelming, she has a song that adds 'to hit' bonus, and that's about it, still at level 5 it's just the one song.
I also find many enemies using area attacks since like level 2, while I'm still at level 5 and so far it's only single target attacks. Also I've found several enemies with attacks to which I have no counter (spell-wise)… confusion, poison, etc. So a lot of fights is basically reload until I'm lucky (or not unlucky).
Usually I like challenging games but I feel like enemies are just consistently more powerful than my group and I don't have enough tools to fight them (except the 'reload' magic power).
When do I get nice spells and/or abilities?
First, my party composition: mandatory Explorer (I wish they let me pick this one, I wouldn't have gone for explorer), Paladin, Thief, Mage, Cleric, Bard.
My front line is Explorer, Paladin, Thief. I find thief to be VERY weak, at least so far (level 5). She's using a dagger and it's only doing 3-4 points of damage, and doesn't feel like she's going that much faster than others. I might change her to use a sword instead for more damage, but was thinking a thief would get some benefits from using a dagger, so far it seems to me dagger is weak. Since I'm adding speed/accuracy for her, her strength is low so melee damage will probably go weaker and weaker as I haven't seen any mechanism like in D&D where STR is not that important for a thief as most of the damage comes from backstab multipliers. The bard so far is also underwhelming, she has a song that adds 'to hit' bonus, and that's about it, still at level 5 it's just the one song.
I also find many enemies using area attacks since like level 2, while I'm still at level 5 and so far it's only single target attacks. Also I've found several enemies with attacks to which I have no counter (spell-wise)… confusion, poison, etc. So a lot of fights is basically reload until I'm lucky (or not unlucky).
Usually I like challenging games but I feel like enemies are just consistently more powerful than my group and I don't have enough tools to fight them (except the 'reload' magic power).
When do I get nice spells and/or abilities?