Thank you! Well, if we do this right, those things might be in what comes after. Assuming it adds to experience, of course. Some games have them for no other reason but for having them. Don't wanna be one of those.
Deeper character progression though? Totally into that.
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I'd watch out you don't make another Aarklash:Legacy. That was an ok game, but not really that good and it suffered for having way too much combat, and way too little variety. Aarklash also had a story, and it wasn't bad, but it wasn't interactive, and it made up a small portion of the gameplay. There were also riddles, which weren't bad. And there was a ton of combat. Of the 20 hours of the game, probably 17 hours of combat. Combat is fun, and I have a high tolerance for lots of well done combat. But one needs other interactive gameplay to back it up, and combat should not become repetitive. I know its a hard path to follow. I say this as someone who is principly interested in your game, but somewhat wary from past experiences.