LuckyCarbon
RollPGs
I think LuckyCarbons idea is valid in concept, yet in practice some publishers might shun the idea because the guide data could influence a potential game purchaser *not* to buy the game. It would be better to remain fuzzy and sell rather than be clear yeilding not-so-good sales - but that would be initially, in time they would have to conform if a *certified* detailed guide system was agreed - there are too many game variables, i doubt it will ever happen.
Oh, no way it would ever actually happen. Even if they could agree on the 20-30 items to list there, they'd still lie 100% of the time. After all, this whole thread is about ME2 calling itself an RPG. Ha!