skavenhorde
Little BRO Rat
Mass Effect 2 Producer talks to Video Games Daily. In this small snippet from the soon to be released interview Adrian Cho expressed concern about how developers coddle their fans by making the game a cakewalk. It is about time someone other than the fans said something about this. This is what Adrian Cho had to say:
More information."Sometimes I think we're pampering gamers too much," he told us in an exclusive, one-on-one chatathon. "Just recently, a game like Demon Souls is fantastic because when you die, and you fail, it's not because the game was cheap it's usually because you didn't do something properly.
"It goes back to that learning mechanism of "Well, I tried this - it didn't work. I'm going to try something different." And I think that's going to be something in Mass Effect 2, we don't want it to be a cakewalk, you want a challenge.
"I think gamers want a more sophisticated game, they don't want a breezy game where you see all the cinematics and just put in your hours and play it through. So definitely there's some serious consequences. Delicious consequences! You'll have to play to find out."