Fnord
SasqWatch
I don't foresee myself re-playing M&M 7 again anytime soon either, but I might check the dark side in a few years down the line.
Mind (paladin) is generally speaking considered to be the weakest of the classes. The class specific things in the might/magic tree are better than the mind ones. Also, warriors are better at utilizing the rage spirits than paladins, while mages are better at using magic. The paladin never gets to excel. Also, the mind tree is a bit lackluster at points.
Inquisition, Diplomacy, Reserve, Tolerance, Trade & Trophies never really felt worth it. And Keeper of Light & Holy Anger were questionable choices at best. Glory scales poorly, but is at least very useful early on.
That being said, the game is still fully playable as a paladin, and it will only be a little bit harder if you pick that class.
You will spend some points in all trees by the end of the game, a warrior should not totally ignore magic, nor should a mage ignore might.
Yeah, sorry bout that. My faultIs it strange that I have no idea what is being said here? Is this in reference to some other game than M&M7?
The part about the dragon that's totally out of whack is the 100% hit breath "arrow". Extreme range, big damage, and never misses. A party with a couple dragons, with proper tactics, will never melee.Yea, the Dragon is feeling a bit overpowered, though it is not dealing that much more damage than my other party members. On the other hand, it has no fighting skills to spend points in, so it can become the ultimate utility character, and still remain a top fighter.
I actually started it one day before I posted that I was going to play it, and I had two days where I was basically babysitting my laptop that did most of the work for me, so I had plenty of time to finish itYou finished M&M 8 in three days?
I would rather see an increase in how much damage enemies deal than how much damage they can take, though a bit of both would probably be ideal. And if I ever replay the game, I'll probably do it with just 4 characters, and no dragon (though the game seem to have less in the way of replay value than 7).No dragons and a party of four works great. It makes the fights a little more challenging, but 8 was too easy. There is a monster tweak that doubles their hitpoints and increases the drop rates on corpses that might be fun to mess with.
That's entirely possible. MM8 is significantly shorter than MM6 or 7. Once you pick up a Dragon, you can pretty much fly through the game in no time.