- Joined
- October 18, 2006
- Messages
- 3,508
A quick note about how Morrowind works, from my memory, although its been a while since I modded it and knew all these things by heart.
Yes, Morrowind uses scaling, but differently and not across the bench. Most "random" monsters in dungeons and wilderness are generated from levelled lists, where minimum player level and a probability factor will decide what you encounter (these are the famous "Ninja Monkeys" you can see in the editor). However there are also a lot of monsters that were placed that were not from lists. Cliff racer e.g. (unfortunately!).
Wether a monster resurrects is governed by a simple flag in the editor. Wther this is the case for dungeon monsters, I would have to check.
However in contrast to Oblivion, the stats and equipment of NPCs did NOT scale, and the general variability of difficulty among encountered monsters was larger (e.g. Daedric shrines were dangerous in the beginning, despite having leveled monsters). Thats the main difference. A majority of loot was also from leveled lists in Morrowind, this hasn't changed much, but it seems that again, less unique/non-levelled items were placed in Oblivion.
Yes, Morrowind uses scaling, but differently and not across the bench. Most "random" monsters in dungeons and wilderness are generated from levelled lists, where minimum player level and a probability factor will decide what you encounter (these are the famous "Ninja Monkeys" you can see in the editor). However there are also a lot of monsters that were placed that were not from lists. Cliff racer e.g. (unfortunately!).
Wether a monster resurrects is governed by a simple flag in the editor. Wther this is the case for dungeon monsters, I would have to check.
However in contrast to Oblivion, the stats and equipment of NPCs did NOT scale, and the general variability of difficulty among encountered monsters was larger (e.g. Daedric shrines were dangerous in the beginning, despite having leveled monsters). Thats the main difference. A majority of loot was also from leveled lists in Morrowind, this hasn't changed much, but it seems that again, less unique/non-levelled items were placed in Oblivion.
- Joined
- Oct 18, 2006
- Messages
- 3,508