According to a tweet by @larianstudios the next patch will be released "most likely next week". It will improve coop dialogs (and a lot more I think).
That depends on how much gets healed relative to how hard you're hit. If your fighter gets hit for 50 and heals 47 back, that's a great boon. If your mage gets hit for 250 and heals back 47, that's hardly relevant.- more or tweaked talents ("+10% damage with one-handed crushing weapons" isn't really on par with "get healed by standing in blood", is it?)
That depends on how much gets healed relative to how hard you're hit. If your fighter gets hit for 50 and heals 47 back, that's a great boon. If your mage gets hit for 250 and heals back 47, that's hardly relevant.
That depends on how much gets healed relative to how hard you're hit. If your fighter gets hit for 50 and heals 47 back, that's a great boon. If your mage gets hit for 250 and heals back 47, that's hardly relevant.
it doesn't really matter if you throw in a spell that can make everyone including your own chars bleed.
17:58
Update V1.0.130
Community Announcements - Larian_Octaaf
Hi everyone,
This update mostly brings some overdue fixes on the code and balancing side of things, although there are some small improvements to UI as well. Several story and ganeplay fixes have also been incorporated.
We've also done some re-balancing in the Dark Forrest area, which should hopefully make things a little more difficult.
You can check out the full changelist below:
V1.0.130:
Code fixes:
Leech only works in your turn
Rotation corruption fix in savegames
Unique object fix
Allow resurrect skills when vision is blocked
Added level names to localization
Added combination stats to loca parser
Added journal to loca parser
Fixed loca parsing paths
Localization of secrets fixed
Fixed bleeding damage scale
Next character in UI follows order of the character chain
Localized level names in lobby
No more invisible armour after character creation
No more double dialog log line after load
Ability, talent and stat tooltips in character creation take level into account
Fixed combinations with skulls, bones and sinew
Fixed henchman rotation in henchman ui
Updated Iggy, support for a fallback font
Fixed faulty dialog cleanup
Fixed bad savegame crash, now throws an error
Updated Troll and deamon voices to be more brutal
Tuned texture streamer to fix some objects using a lower resolution than needed
Texture streamer is more responsive now
Fixed players not getting the kick or refused connection message
Fixed character "walking through walls" when experiencing connection problems
Mac specific:
Fixed story random problem
Fixed memory crash
OpenGL experimental mode
Fixes to OpenGL renderer
Using ‘Terminal’ app you can now enable following tweaks:
1) Precise mouse tracking for low-end systems and for ‘touch’ to click functionality: defaults write com.larian.dos DelayMouseClicks -bool true
2) Completely disable any ‘bleeding’ notification centre popups: defaults write com.larian.dos DisablePopups -bool true
3) Enable performance GL tweaks: defaults write com.larian.dos EnableExperimentalGL -bool true
User Interface:
Added sorting in trade UI
No graphical artefact in scrolling of saveload, options, ...
Player portraits chain fix
Panel position reset fix
Improved long text visibility in dropdown menus
Enlarged container UI limit
Story and gameplay:
Made summons a bit less interesting for default targeting (AI)
Totem should not debuff specializations
Clarified error message during character creation when you don't have required skills or talents
Fixed end dialog on some dialogs
Added sound effect to burning ship
Fixed quest lose condition of burning ship
Removed burning status when ship is destroyed
Fixed the gossip keyword
Fixed philospohy of death, book and quest
Fixed Snorri tomb icon
Moved William water well, he got back at the wrong location
Fixed the prison key, it used to lie on the ground but now it's in the guards pocket
Hiberheim watcher synchronizaiton fix, the trap is always in sync now
Lawrence and Nadia dialog fix
Removed Free personality, changed Spirit to Free Spirit personality
These are all combat fixes, also most DF characters have been remade with new root templates because the level override didn't always work
turn ramon's chest indestructable
Note: for story and gameplay fixes, it is possible that a new game has to be started since not all story fixes can be pushed into existing savegames.
Editor fixes:
Fixed painting terrain corruption
Fixed ai grid save problem
Fixed problem with loading certain mods
Fixed crash when entering game mode
Crash fix in script parsing