Translation = You're looking for an easier game.
As I said, that's part of it. I just found combat as a whole not very enticing in that game. Too slow, too difficult (sic!) and — this is the main point — too much of it. I can only stand combat-heavy games if most of it is filler.Translation = You're looking for an easier game.
I can only stand combat-heavy games if most of it is filler.
That's fine. I'm not really a fan of games like Titan Quest, where everything looks like filler. I was more thinking of something like BG, where you had lots of filler combat that you could get quickly over with on a map, but interspersed with several key encounters that were interesting and were a bit more engaging. But having to micromanage stuff every few yards is just too tedious to me.Really? I think most people want combat that's more than just "filler".
Anyone else have some to add/recommend?
Not enough control over your companions????Drakensang :
The reasons I liked Dragon Age were the exact reasons I didn't like Drakensang. While I appreciated their attempt to revitalize that old pen/paper game, I hated the lack of control of your companions. Sure you can pause and queue up the next action for each character but this became way to tedious for hard battles since some actions are just a second or two. If they had ANY sort of tactics system like Dragon Age the game would be far more easier to play. I even thought this game looked better than DA, but the control scheme just pissed me off to much.
I decided to revisit this old post of mine to reflect on the party based RPGs that have come out recently, least the ones I've encountered.
Dragon Age :
This game was exactly what I was always looking for, not because of the story (which sucked), or NPC interaction (was ok), but because of the excellent tactics system that was integrated into the real-time combat. Taking queues from FF12, a well implemented AI-Tactics system allows the user to create and easily tweak elaborate scripts on the various encounters. Brilliant mods like the Advanced Tactics mod allow an even greater instruction set and allows for the leader to be controlled by scripts as well. Combined with Dragon Ages solid mechanics and skill system it provided hours of fun tweaking different builds against the hardest difficulty level. I have finished both the main game and expansion and have restarted many times and played many mods testing builds. I'll have to say M&M 6-8 and TOEE are still my favorite Party-based RPGs but Dragon Age is now #3.
The game definitely was not perfect, was quite linear with little freedom, and a predictable story, but I really loved DA's combat system. While I love pure turned based battles, I think a robust and customizable AI for each party member on a real-time game engine is more exciting. I hope more RPGs adopt them in the future.
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The vanilla tactics system (not sure about mods) did not cater for situations/combos which I often needed/wanted i.e. if you see something, apply salve X, then do his unsupported action, then go there and do that and then …) It only catered for simple rule types. The fact that you had limited tactics slots - which you were forced to chain to try and get more complex behaviour - only made matters worse.