I tend to use extremes when I try to explain something, and while people can take it personal it's easier to visualize with extremes and to make things clear.
So I want to comment on what Myrthos said about personal time.
Yes, of course it is a big investment of the people gathering the news and posting them and I appreciate that they are doing so. But I don't think that by referring to the time investment alone the work should be untouchable.
Let's just assume I start to write news here for you. And because I find some interesting reviews on German news Sites, I link them in the news here - with German quotes of course.
Whether I had lots of work with that or not, this could be improved and should be open for discussion. You could ask me to stop posting news to german sites. Other people might suggest it's actually translate it. Well, I could argue now that translating everything would take even more time.
Of course this is a rather obvious example.
Personally I felt that there are too many reviews in the mix of news.
But I am not the only one reading the news and other people think differently.
And that's also why I asked what other people think about it. I could have written "Less reviews plz!! kkthxbye!" but instead I did a poll with my opinion in the starting post as reason to start it but with hopefully neutral sounding choices.
Now if it painted a clear picture like "nobody wants to wait" or "nobody needs reviews asap" I think it could have helped to improve the site.
And changes also don't necessarily have to mean that it's getting more work. Changes can also mean a decrease of work. But no changes at all also means no improvements.
Also writers themselves can profit from critiques. I don't know what you are doing for a living. But I also know about a couple of writers from other sites which were then hired for a paid job by other companies, either as news writer or as community manager. So some of them might want to learn and grow. By forbidding any critique this also means to partially block this opportunity.