Taciragua is…average? Honestly each island is so different. .
Maracai Bay has a dozen places - at least - where you can climb up. It always has a similar approach, with ledges you can climb, which is just how it worked in the Gothics. Sometimes there's something at the top, sometimes it's very little, sometimes you have to climb to make it to hidden treasure, etc. etc.
Comparing it to Skyrim.
Character building in New Vegas has a large impact on what options you have available when interacting with NPCs and objects in the world. Character building in Skyrim has an impact on what? Animations you see when you kill things and how fast they die?
What? Nearly all dungeons in Skyrim are completely linear with a shortcut to the entrance at the end. Gamers might be confused if they have to chose between turning right and left.
We are? I haven't noticed, honestly…could you list a few good ones? The only recent semi open world RPGs I know of that don't have massive handholding are Divinity 2 and Risen..and they hardly owe their existence to Bethesda.
Not really.
I would say the beta gave a pretty good impression of the game
You can't climb buildings anymore, no. But the climbing mechanic was always developer-determined. Things were either flagged climbable or not. That hasn't changed, but there's less of it. That doesn't really impact exploration outside of cities and ruins, though. It does do a lot of unclimbable cliff faces so you have to follow a path, though.
^ ^ I'm hoping whoever was the principle in charge of designing black-reach is given a big role in dungeon design on their DLC.
LARPing you mean? To be honest, I hope Skyrim doesn't influences that type of "features" in other RPGs.There's the enchanting tree, the alchemy tree, and then there's the speech tree. The housing system is somewhat more elaborate, you can get married, you can own and ride a horse - and so on.
I think most people who played both games would agree that Skyrim's dungeons are far more linear.I don't agree they're "completely linear" - and Blackreach is a good example.
Even so, they're more elaborate and detailed than they were in Oblivon. I doubt you can find a single person here to agree with you about this, but go ahead and try.
Because if the only influence is the creation of even more "casual" RPG's then I don't see how that is good for the genre.Why would they need to be good?
New Vegas is a sequel to a Bethesda game and Dark Souls comes from a long line of similar games from the same developer. Arcania is a dumbed down Gothic.But games like Kingdoms of Amalur, New Vegas, Two Worlds 2, Arcania, Dragon's Dogma, Dark Souls are some recent examples.
And I'm arguing against your point that Bethesdas games can be used to prove that there is a mainstream acceptance for a complex open-world RPGs. Unless things like buying houses and marrying NPCs are what goes for complexity.No one is saying they owe their existence to Bethesda, but rather that games like Skyrim and Oblivion are too successful to ignore as a business.
Bethesda RPGs have been outselling Bioware RPGs since Morrowind. Oblivion and Fallout 3 were also breaking sales record for RPGs. And nothing stops Bioware from making the most simplified and dumbed down RPG of all time and still place it in an open world.Recently, Bioware openly stated they'd taken notice of Skyrim and are planning to add some open world aspects to DA3 because of that.
LARPing you mean? To be honest, I hope Skyrim doesn't influences that type of "features" in other RPGs.
I think most people who played both games would agree that Skyrim's dungeons are far more linear.
Because if the only influence is the creation of even more "casual" RPG's then I don't see how that is good for the genre.
New Vegas is a sequel to a Bethesda game and Dark Souls comes from a long line of similar games from the same developer. Arcania is a dumbed down Gothic.
Maybe Bethesda influenced the creation of TW and KoA, but I don't consider those games to be complex RPGs.
And I'm arguing against your point that Bethesdas games can be used to prove that there is a mainstream acceptance for a complex open-world RPGs. Unless things like buying houses and marrying NPCs are what goes for complexity.
Bethesda RPGs have been outselling Bioware RPGs since Morrowind. Oblivion and Fallout 3 were also breaking sales record for RPGs. And nothing stops Bioware from making the most simplified and dumbed down RPG of all time and still place it in an open world.
... And I do feel the quest design and writing was generally better/more interesting in Risen 2...
@Brother None - What difficulty level did you play on, and how challenging was it throughout?
This is where I get out of the debate. It's pointless, irrelevant to the topic, and cyclical.
Have fun