Didn't you just enjoy Dungeon Siege 3 a lot?
Sure, but the pace is quite different from that of Gothic or Risen. A dungeon in DS3 is over in about 10 minutes, and then it's yet another change of scenery.
Didn't you just enjoy Dungeon Siege 3 a lot?
Sure, but the pace is quite different from that of Gothic or Risen. A dungeon in DS3 is over in about 10 minutes, and then it's yet another change of scenery.
Makes sense.
Have you, by chance, played any Gothic-like game in which you enjoyed dungeons?
Other than Gothic you mean?
Hmm, Morrowind had some pretty decent ones. Fallout 3 and Fallout: New Vegas generally had pretty good dungeons too - not too short, not too long, and with enough variety to make it interesting.
Risen had a few decent dungeons, but the longer ones were a drag.
I was just wondering the basis for your opinion of dungeons.
Obviously, tastes differ, but since I find dungeons to be so great when done well, I was just thinking that maybe you haven't tried the really good ones.
Ultima IX, Ultima Underworld, Eye of the Beholder, Stonekeep, and so on - all had great dungeons with lots of variety.
Generally, if dungeons take too long to complete, I get bored. Examples: Durlag's Tower and Watcher's Keep in Baldur's Gate 1 and 2. A lot of players consider those dungeons brilliant, but I just find them boring.
Generally, if dungeons take too long to complete, I get bored. Examples: Durlag's Tower and Watcher's Keep in Baldur's Gate 1 and 2. A lot of players consider those dungeons brilliant, but I just find them boring.
Generally, if dungeons take too long to complete, I get bored. Examples: Durlag's Tower and Watcher's Keep in Baldur's Gate 1 and 2. A lot of players consider those dungeons brilliant, but I just find them boring.
Other than Gothic you mean?
Hmm, Morrowind had some pretty decent ones. Fallout 3 and Fallout: New Vegas generally had pretty good dungeons too - not too short, not too long, and with enough variety to make it interesting.
Risen had a few decent dungeons, but the longer ones were a drag.
C´mon, you can´t seriously put shitty feature-less repetitive Drakensang´s dungeons in the same category as Durlag´s Tower and Watcher´s Keep.+1. Same in the first Drakensang there was a dungeon with like 2000 rats. Could probably make another 10 examples of horrible filler dungeons if i think for a while..
+1. Same in the first Drakensang there was a dungeon with like 2000 rats. Could probably make another 10 examples of horrible filler dungeons if i think for a while.
One of the problems I have with dungeons is that I get lost in them and then I start to run around like chicken and begin to dislike them! So I think there need to be subtle clues inside the dungeon to help to navigate them. For example lights, direction of water etc.
In some games I leave items from my inventory on the floor so I know I my way! However its pain going back and picking them up again so I wish that games will implement bread crumps!