Combat System:
- There will be a Prologue, where you’ll be able to experiment with higher-level skills, after that you’ll continue on level 1.(Maybe not a good idea. It takes the mystery away.)
- Monsters can be blocked (No more getting plowed down by wild boars.)
- From the beginning you’ll be able to perform a derp-roll and short-teleports to escape combat (Whatever.)
- Big armours and swords, fireball and Lightning (Yeah, fireball and lighting! How much I missed them in Risen 2.)
- There will probably be Voodoo Magic again (If it's gonna be as useless as it was in Risen 2, I don't even want to hear about it.)
- stunned enemies can be robbed (Why would you want to rob a stunned enemy? Just kill them and rob the corpse.)
- you will have support from party members (They were useful in Risen 2.)
- combat system with four different actions and simple combos (Four different actions? What does it mean exactly?)
Other:
- DLC’s will bring more content (No one asked for it, but hey, they gotta do what they gotta do.)
- Roasting meat will happen in a separate window (Oh, very fascinating.)
- Ingame world: mostly middle-european, but Mediterranean and tropical regions aswell (If middle-european means something like Myrtana, that's great.)
- The whole landmass will be designed completely by hand (not generated) (It better be.)
- Swimming will be possible again (Hooray!)
- Just like Risen 2, separated Regions – it will be impossible to travel the whole world without loading screens (Well technically, Gothic 2 DNDR had those aswell) (I'm still waiting for another complete sandbox experience like Gothic 3, but no big deal.)
- Like always several joinable guilds (probably three) (I hope they make them distinct and different as much as possible.)
- One those will be the wardens(guards), who will be like the former Paladins (Naturally.)
- New enemies: Shadows (Undead, who will rise from Skullcaves) (Whatever.)
- The soul of the main char will be eaten by a shadow lord in the beginning (maybe explaining his skill loss) (If the protagonist is someone new, why his skill loss needs to be explained? )
- After that he will have a soul-value, that can be changed in direction of humanity or demonic entity. (A real alignment system eh? It's a first for PB. Can't wait to see how it turns out.)
- New hero, the hero from R1&R2 will be playing an important role though. (I wish they'd keep him.)
- Food will again be merged into “Proviant” (don know the English expression here) (Doesn't matter. It doesn't seem like a vital piece of information.)
Technical:
- Only playable with Steam & no modding tools (Doesn't matter to me.)
- Developed for X360, PS3 and PC. No Next-Gen was mentioned. (Same as above.)
- Same engine as Risen 2, with polished Details, but the bad points (whatever they mean) will stay, like rudimentary dialogues. So the engine will look dated compared to Witcher 3 and DA:Inquisition. (Personally, I don’t give a fu about that) (Me neither. I never compare PB's stuff to anything.)