Alistair, most of us probably didn't play the demo so we can't help you. I only play a demo if it comes out long before the actual game. Since I got my copy from the UK, I had it before your demo even came out.
Alistair, most of us probably didn't play the demo so we can't help you. I only play a demo if it comes out long before the actual game. Since I got my copy from the UK, I had it before your demo even came out.
For those who've finished, I can just go into Orobas Fjords by walking there. My level 14 mage doesn't have much trouble with the level 18 characters in the first area over there…Would I be getting way too powerful for Sentinel Islands if I mess around in Orobas for a while? My fear was yes, so I rolled back because I get over a 1000xp a kill for level 18 creatures.
Really enjoyed the reviews thanks Corwin and txa1265.
Is it just me or is anyone else driven to annoying distraction by some of the designs of these games like Diablo, Two Worlds and DD2, who go through all the trouble of designing these armors/gear as apparent Sets, then make it blatantly impossible to acquire a set?
They go through the trouble of making them matching by looks, stats and enchantments (i.e. Damage Shield or Retribution Shield), yet no matter what even trying to save and reload a game, the merchant never offers a set.
I think mmogs really get this right, instead of teiring the armors/gear at every level like these games do, they do it every 10 levels. You can choose a set that fits your play style and gives you something to work and your plan spending. You get a nice looking armor set (in most cases), some nice stats for each piece and a bonus for each piece of the set you have if your lucky. It's in and of it's self another quest/reward/accomplishment.
I just don't understand how games like this can seemly spend so much time designing all these different pieces for 40 hours of game play, yet never let the player succeed at accumulating sets, with the exception of *teh ultimate end game set*.
As I said in my review, I don't object to the addition of arcade action, as long as it is part of OPTIONAL content. Once it becomes mandatory, I object most strenulously. It was for this reason I hated Pagan and was delighted to read that a later patch fixed this gameplay. If you want to produce a cross genre game, fine. However, please have the decency to advertise this fact so that people like me won't be caught out!!