Prime Junta
RPGCodex' Little BRO
- Joined
- October 19, 2006
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- 8,540
Well, I just find it absurd when you stigma Half-Life 2 as something more or less "brain-dead", when I consider it to be the finest example of how video gaming as a media can be just as artistic as literature, films etc.
I liked it too. In fact, I've probably played it through more times than any other game I own.
But I didn't get much of an artistic kick out of it.
But to shorten a potential long debate, then Half-life 2 - among other themes - is "about" a dystopian picture of a future where humanity is being suppresed and how people react to this emotionally. It is about struggling to survive in a totalitarian society where every day brings humanity closer to extincton and how uplifting the final rebellion is to observe and partake in. Theses newfound prospects instead of pessitimism and constrainment.
Interesting. Could you point at some specific examples where this is addressed? I'll give you the building being raided in Insertion Point, but once past the point where you get your crowbar...?
It is about immersiveness.
Just like porn is about erections.
Don't get me wrong -- Half-Life 2 is one of *the* top dopamine-hijack games I've played. But I really, truly, honestly cannot see any more plot or thematic dimension in it than you can find in the average porno-with-a-plot, and a lot less than some. (Not that I'm an expert or something.) There are no conversations, no meaningful interaction with any of the characters beyond "My God! It's Gordon Freeman!", precious little meaningful interaction *between* the characters, no moral dimension at all, and so on.
Edit: To make this perfectly clear, I really, really liked Half-Life 2. I still like it. But *why?* Because:
(1) The visuals are fantastic. It's really well done, believable, and immersive, and it looks a lot like the nastier parts of the former Soviet Union too, and the moldy-copper-look of the Combine artifacts make a great contrast with it.
(2) The pacing is great. You get frenetic action interspersed with calmer bits of running, climbing, driving, or boating through that marvelous scenery.
(3) The action is great. "Bang bang you're dead" has rarely been as much fun as in this game.
(4) The gameplay was very innovative for its time: the physics-based puzzles and the grav gun in particular.
(5) It's very, very polished. There are no ugly warts that suddenly jolt you out of it -- it starts out great and only gets better towards the end; the final cliff-hanger is one of the best endings of any game I've played.
In other words, in pure game terms it's an easy 5/5. However, in my opinion it only rates 1/5 (if 0 is the lowest mark) on the "about" where The Witcher rates 4/5. That's the point I was trying to make.
To put this into context, here's how I'd rate a few other games on these scales:
DOOM 3: Game 4/5, "About" 0/5
Far Cry: Game 5/5, "About" 1/5
Chronicles of Riddick: Escape from Butcher Bay: Game 4/5, "About" 2/5
VtM: Bloodlines: Game 3/5, "About" 3/5
Planescape: Torment: Game 2/5, "About" 5/5
Fallout: Game 4/5, "About" 4/5
S.T.A.L.K.E.R.: Game 5/5, "About" 2/5
Another edit: funny, after compiling that list I can see a pattern: if I rank them by product of the scores above the line, I get
The Witcher (16), Fallout (16)
S.T.A.L.K.E.R. (10), Planescape: Torment (10)
VtM: Bloodlines (9)
Chronicles of Riddick (8)
Far Cry, Half-Life 2 (5)
DOOM 3 (0)
This ranking, and these points, match pretty well the order and strength of preference I hold for the games. I never quite managed to finish DOOM 3, but have replayed and still replay all of the others, with the lasting impression they have made matching the score quite well.
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- Joined
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