aries100
SasqWatch
Compared to EA's copy protection (drm) this is indeed pretty lenient.
The salient or promient point for me is that there is indeed a revoke tool
for the activations. This means you can revoke the license when you need to do a major computer upgrade; 1-2 parts can be changed without using the revoke tool.
By un-installing, you're revoking one of your activations. (if I read the info correctly?)
This drm system in Sacred 2 also clearly shows that what a developer or publisher want, they'll get. As far as DRM goes, this is what I want to see in the future.
This finds and keeps a balance between customer's rights and developer's rights,
I find.
The salient or promient point for me is that there is indeed a revoke tool
for the activations. This means you can revoke the license when you need to do a major computer upgrade; 1-2 parts can be changed without using the revoke tool.
By un-installing, you're revoking one of your activations. (if I read the info correctly?)
This drm system in Sacred 2 also clearly shows that what a developer or publisher want, they'll get. As far as DRM goes, this is what I want to see in the future.
This finds and keeps a balance between customer's rights and developer's rights,
I find.