abharsair
Grumpmaster
Except... if you didn't bother much with sidequests and just pursued the main story -- as I did in my first playthrough -- the late and endgame were balanced more or less OK. I did my second playthrough siding with the Mercs, did all the sidequests I could find, and ended up swatting dragons like flies. I haven't even tried a mage build on it.
In my case it was the other way around. During my first run I did every side quest and played a mercenary and it was too easy, second time around I didn't do everything and played a mage and it was still too easy.
Exactly -- but in a game with lots of optional content with rewards (XP and phat lewt), you *will* become all-powerful if you go through it, if the main quest is balanced for someone who, say, only goes through a half of the optional content.
Sure, if the optional content is readily accessible from the beginning on, if the main story has no influence on the optional content (and maybe even vice versa), if the optional content hands out experience and "phat lewt" indiscriminately, and if the main story can be safely ignored for a long time, then yes, your scenario is quite accurate. But to me that's not an open world, it's a mess.
Ah, so you don't actually object to level scaling at all -- but merely to the indirect effects it may have on the game designer's psyche, in that it encourages laziness and otherwise poor design?
OK, I guess, but IMO that's a bit of a convoluted argument.
On the contrary. I do object to level-scaling on the basis that it makes in my opinion character development more or less moot, and since I stated that in my previous posts already, I thought I wouldn't repeat myself and add instead a new argument.