I'm really struggling with the 80's graphics. Is there a good way to sharpen the picture but still keep the window big enough to tell what's going on? I can only play for about an hour before I get a headache. So far, I haven't found anything exciting in the game. Everything in here has been done before and far better. I guess we're supposed to be impressed that this was done by two people, but Vogel's games actually look better than these and he's just one guy. He isn't even really a programmer, yet his games look much crisper graphically. (I would have bet money that this sentence would have never come out of my brain about a Vogel game, huh).
Graphics are on purpose like that. I find them charming and I didn't play RPGs before BG1/Fallout 1.
Would I prefer better ones? Yes. But it is not automatic negative for me.
Everything here has not been done between Bg1 and now. Maybe older players have seen this stuff in older games. Like Cursing people by writing curse combinations by yourself in the Invocation book.
Okay so I create my avatar and two others. I take light weapons and better crits. I make a mage that puts both points into occult and also take the +1 occult class. The other guy takes some ranged skills. There is almost no weapons or armor in the first building. I pick up the other 2 and explore the area. Find a bandit den and a fairy ring that I can't seem to kill/release the fairy. I guess I need the 2nd level spell, but it is impossible to have that spell at this point.
You can buy Awls from shopkeeper and there is a mace or something but it is expensive (you have to come back later when you got more emeralds to buy that one).
I didn't create any additional avatars, just took two NPCs. Both come with some equipment and you can give all armor to the girl and use her as tank until you can get more stuff.
There are multiple way to go there, bandits are only on one part of the map(I went another way and found a possessed child).
As for fairly, I don't know yet but maybe you need to examine stuff with Aptitudes or your don't have the correct ones. As we said the game does not hold your hand. If you cannot figure it out, move on. There is no requirement to finish all quests.
Really? That's how they open the game with a teeny tiny little bit to do as you start. What's the point? How long do you play before getting to something interesting? The interface is horrible too. I still haven't figured out if the melee skills are all passive or if I'm supposed to be clicking on these skills during combat. The manual is horrible and their excuse is we want you to figure out how the game plays on your own. The vague purple highlight and really fuzzy hand and skill icons are just really amateur. This game plays like something out of the C64 Run magazine so far. Good ole Basic.
When you leave the first map you got a whole Fallout 1/2 like map to explore. Devs on purpose didn't put in simple and stupid fetch quests.
Melee skills are all passive. You choose the 3 you want to have active at any moment.
Spells are all active.
I don't agree with your conclusion