I honestly do believe it is possible to have a good story and characters and exploration. The Ultima 7 games did it and that was 20 years ago.
Morrowind had some mods like the Less Generic NPC project ones that while basically being just text, did wonders for fleshing out the characters in some of the towns and making them seem more unique and alive. To this day there are some characters I remember specifically because of those mods.
It just takes a little bit of effort which is something Bethesda has never done with their npcs. They always take the generic route. A lot of their in game books have rich stories with interesting characters and I have long lamented that they seem unwilling or unable to apply that kind of writing to the game itself and not just books within the game world.
Morrowind had some mods like the Less Generic NPC project ones that while basically being just text, did wonders for fleshing out the characters in some of the towns and making them seem more unique and alive. To this day there are some characters I remember specifically because of those mods.
It just takes a little bit of effort which is something Bethesda has never done with their npcs. They always take the generic route. A lot of their in game books have rich stories with interesting characters and I have long lamented that they seem unwilling or unable to apply that kind of writing to the game itself and not just books within the game world.
- Joined
- Jan 24, 2011
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