There's a difference between being a critic and an apologetic, and I think you confused my intended role in my minireview above.
I haven't thought about your role, because it's not something I see as relevant to making my point - which was not to you, but those who might consider playing the game.
I belong to the group who can stretch myself to get a 15 year old game to work, and play it through just to see what it was about, but even if I manage to stretch myself enough to enjoy bits of an ancient game, I still must be honest when speaking to people who cannot stretch themselves like I can. I must ask myself "is this game fun?" rather than "could I make myself have fun with this game?".
You must do what you feel is right, and that's not something I would ever interfere with. I'm not sure if you think that's what I'm trying to do.
I don't think SS is a game anyone should need to apologize for, and because someone like you doesn't appreciate it to the same extent as others might - it's not like it matters much. You have an opinion and you should speak it just as you feel is right.
If I praise an old game without even mentioning the issues people might have with it, then I might actually hurt my reputation, especially when the problems are obvious and even told outright by others. There are people who said that they trust my opinion, if they, based on my recommendation, try a game and find it impossible to get past the issues (which I in my eagerness to praise the game forgot to mention), they might not take my word for a game again.
Well, if you want my personal opinion - which I suspect you don't - then I think you're playing games as an obsession more than a pleasurable passtime. Given the amount of games you write about as having completed - there's no way you really have the time to delve into them and enjoy them as they're meant to be enjoyed.
You're playing them as a race to get through as many as possible - which is probably enjoyable on some level - but there's no way I would personally use your opinion as a trustworthy guide to whether a game is enjoyable or not. Not that I use the opinions of other people much when it comes to games, because I have enough experience to guage these things in most cases without input.
I could be wrong about you, but you certainly give off a vibe of being obsessive about completing games. You seem to have crossed the line where you can kick back and truly take a game in - especially when it's old and suffers from quaint flaws.
I'm sure in your mind I'm defending System Shock based on nostalgia - because you keep saying that. You ignore that JDR, for instance, played it only two years ago and considers it one of the best games in existence. I replay it from time to time, and I almost got through it only 6 months ago but managed to get stuck - if you can believe that.
I have the ability to distinguish between when my enjoyment is nostalgia and when it's not. Not that there aren't elements of nostalgia involved - but I can say with absolute confidence that System Shock is one of the strongest game designs I've ever experienced - and it represents the peak of evolution in terms of its specific subgenre. It's quite probably the best game I've ever played.
In my recent Starcraft: Brood War conclusion, I reached the opinion that yes, this is a game so good that I can recommend the game to anyone, despite being 10 years old. In the case of SS, I have to mention the flaws, because I know they will get in the way of many peoples ability to have fun with it.
Of course, and in your opinion the flaws are great and in my opinion they're not. It's just an opinion, afterall. I think Starcraft is a great game - but I could spend hours pointing out flaws, but that'd still just be my opinion.
But ask yourself this, even with Starcraft: BW being so great - did you really enjoy it for what it is, or did you simply recognise that it was good based on your experience, and you got through it because it didn't really challenge you with its interface and attractive 2D graphics?
Was it a moving experience, or did you find yourself truly engaged in its universe? Did it make you think about stuff or did you get stuck and by investigative methods figure out what to do?
Blizzard games are brilliantly executed, but they can't conjure up an original idea to save their lives, and they certainly don't create thought-provoking games. They're the masters of a pleasant experience - but that's about it.
I didn't find leaning to be useful, I often got shot anyway even when proning/leaning out of a corner. Eventually I stopped to bother and pumped every monster full with a flechette/scorpion mag instead, reloading the game if I got too much damage.
Leaning is quite useful if used correctly - and especially early on. You have to be rather careful though, and it requires more patience than you seem to have. Again, likely because you play these games as a race or an obsession. I'd recommend playing fewer games and staying far away from games like System Shock that require a certain level of patience and ability to look beyond flaws based on time of release and the stage of evolution.
If I'm not mistaken, System Shock was the very first FP game to even have leaning, so to have the implementation be slightly rough is perhaps understandable. But even so, it's just another aspect of the game being way ahead of its time.
I think you have great experience with games, and I'm sure you could teach people a lot about gaming history. But I also think you have an unfortunate approach to playing them - as I've said - and for your own sake, I think it could be healthy to do something else in between sessions. The best games are often the most demanding, and they beckon you to become part of their universe. If you're playing them simply as a step to the next game, so you have another game to write about, then you're really doing yourself a disservice - not to mention those who would read your reviews and trust that you've played the game with the right attitude going in.