- Joined
- November 23, 2008
- Messages
- 1,201
It's simple, its the quests.
Quest 1 kill 10 enemies
Quest 2 kill 10 harder enemies
.
.
.
Quest x kill 10 really hard enemies
Quest xi kill boss
I dont know where the the orignal concept came for this but it sucks. "The old republic" tries to get away from this i heard, but that is the only one i have heard so far. Why cant MMORPG's be more like regular rpgs where the quest goal is to do something and on the way you should kill enemies that get in your way for phat loot and xp?
Quest 1 kill 10 enemies
Quest 2 kill 10 harder enemies
.
.
.
Quest x kill 10 really hard enemies
Quest xi kill boss
I dont know where the the orignal concept came for this but it sucks. "The old republic" tries to get away from this i heard, but that is the only one i have heard so far. Why cant MMORPG's be more like regular rpgs where the quest goal is to do something and on the way you should kill enemies that get in your way for phat loot and xp?
- Joined
- Nov 23, 2008
- Messages
- 1,201