WorstUsernameEver
Sentinel
- Joined
- April 15, 2010
- Messages
- 250
I didn't like in Deus Ex that all the possible endings were left open until right near the end - you could keep a saved game at that point and quite easily see every ending without too much effort. I'd have preferred it if the plot had diverged earlier on, it would have given more incentive to replay the game.
If you consider it an rpg, then yeah, it's a bad design choice.
But I think that, considering Deus Ex wasn't an rpg, it was a good compromise for players who just play the game once, not to mention that Deus Ex is still hugely replayable thanks to its gameplay and all the little choices inside the game itself (even if they don't alter the ending game sequence at all).
And you have to admit that the quotations were a nice touch.
P.S. : Someone mentioned Bloodlines, that really had pretty much the same issue (and the endgaming bits were much worse as far as gameplay goes). I think that only two endings were dependent of your previous choices, and even then it was basically something very simple, like, 'have you insulted this guy or not?'.
- Joined
- Apr 15, 2010
- Messages
- 250