Dhruin
SasqWatch
This is actually from the previous issue and was overlooked...The Escapist has an article titled Paladins can Loot?, which discusses alignment in CRPGs and the so-called "Gygax model" from D&D:
More information.Lawful Good or Neutral Evil? Open Palm or Closed Fist? Such questions were inconceivable in gaming's early days. Rogue didn't care if you styled yourself a noble hero, and the classic Gold Box games wouldn't let you be much else. The first major North American computer roleplaying game to seriously consider any form of player alignment, Ultima IV, demanded the player conform to the game's eight virtues. When your choices are limited to honesty, compassion, humility and the like, it's hard to be, well, evil.