Jaz
Play nice.©
- Joined
- August 31, 2006
- Messages
- 3,754
Hm, I checked 'character development through dialog', but I like exploration as well. It depends on the game, actually. Usually it's like this: If one of these aspects has been properly implemented (i.e., is to my liking), I give the gamne credit for this and ignore the stuff that could have been done better -if I want that, I play some other game. Besides, there's always my imagination to expand on it.
In p&p RPGs, character development is paramount for me. I don't really care about combat unless it serves to gets some point across, like, for example, the players' stupidity , or if it's important to the development of a character. Or to create suspense. What I really love is if player characters develop dynamic relationships with each others, and I mean independently (as far as possible) of their players' real life relationships. Rivalry, friendship, hate -the whole gamut. I really, really like that.
And I don't care much about stats, but that's an open secret. I'm fiddling with stats all day at work, so I don't need them to ruin my time off as well.
In p&p RPGs, character development is paramount for me. I don't really care about combat unless it serves to gets some point across, like, for example, the players' stupidity , or if it's important to the development of a character. Or to create suspense. What I really love is if player characters develop dynamic relationships with each others, and I mean independently (as far as possible) of their players' real life relationships. Rivalry, friendship, hate -the whole gamut. I really, really like that.
And I don't care much about stats, but that's an open secret. I'm fiddling with stats all day at work, so I don't need them to ruin my time off as well.
- Joined
- Aug 31, 2006
- Messages
- 3,754