No, of course not, you were talking in general.
Right, JDR
Er....I was actually. If you want to insist on making something of it, which many of us have grown accustomed to by now, then suit yourself.
No, of course not, you were talking in general.
Right, JDR
Er....I was actually. If you want to insist on making something of it, which many of us have grown accustomed to by now, then suit yourself.
I'm just pointing out the obvious.
I doubt you could say anything that I would want to "make something" out of.
Huh? Is this really DArtagnan talking right now.
First off, sorry for putting words into your mouth I read too deeply into what you said. I thought you meant you would have preferred torments exposition in a more visibly expressive medium.
Secondly, my response: Writing is Subjective, Its quality is not. Or do you disagree with Pulitzer prizes or any other award for excellence.
CRPG in particular attempt to define themselves through excellent application of the written word to a visually interactive format, just because they fail often doesn't mean the categories quality is subjective to the user.
One must recognize that there are universally bad components that can transcend whatever medium your writing for and degrade the quality of the work.
I will play BioForge since you recommend it as I have seen it around and was curious.
Its cool to disagree wholly or not. I enjoy a civil argument that furthers or refines the interpretations of the participants and hope all of you feel the same.
You mean I'm not what you meant by: "Anyone who hasn't played very far into Planescape shouldn't be judging the writing."
It's not like I'm the only one in the thread who specifically said I didn't get very far in Planescape and then commented on the writing.
No, of course not, you were talking in general.
Right, JDR
Remember that thing where you said you were the rational one and everyone else had emotional over-reactions ...
But seriously, over several threads there are more than a few who have said basically "I tried PST a couple of times, got maybe an hour in and was bored silly and don't see the big deal about the writing". In other words, it isn't just you. When I read JDR's post I saw it as a general statement as well.
Believe it or not, I don't get emotional on forums. Ok, maybe a little bit once a month or so.
I think I understand now.
Is it really so hard to believe I don't get emotional on forums? I guess it is. Ok, if you insist, let's say I was being emotional without registering the emotion
hehe ... I was just teasing!
I thought of this as I wrote, but then I said to myself: "The Watch is too mature for that"
....Nah :lol:
Too mature = boring.
@Wolfing: one can see the addition of good story,choices, etc. as an evolution to the ideal of the Tabletop RPG which is essentially what a CRPG goes for.
That's how we played it too, my friends and I, and I think you've really put your finger right on it, wolfing. My answer to that is that it depends on the DM and the universe he designed.But who says "story" is "the ideal of the Tabletop RPG"? Except for one (Dragonlance), none of the campaigns I played when I played D&D (and other systems) had any 'story'. The DM just presented a world to us, there was no 'story', no master plan. We were just there, to do what we wanted, to create our own stories. There was no major villain, none of us were 'the chosen one', etc.
But who says "story" is "the ideal of the Tabletop RPG"? Except for one (Dragonlance), none of the campaigns I played when I played D&D (and other systems) had any 'story'. The DM just presented a world to us, there was no 'story', no master plan. We were just there, to do what we wanted, to create our own stories. There was no major villain, none of us were 'the chosen one', etc.
And that is the difference of TDE : It *has* a detailed backstory. There actually is something evolving as the - so called by fans - "Meta Plot" of Aventuria , and it developes over time, for about 20 years now. You can read every new development in the kind of monthly newspaper called "Aventurischer Bote".
And adventures for P&P groups often rely on this continent-wide development.