Well Jabbs' - Rordog (also a chromanin seeker) at rpgdot was also inspired and attempted the same kickfighting approach and with *no* magics, an almost impossibility to overcome the G1 opponents (fanatic templars) without weapons.
Mazu, also at rpgdot also completed the 'Mud kills the sleeper' experiment. Also Imposteraz, pioneer of the 'followers' tecnique, (also a chromanin seeker) perfected the followers exp' to nameless's attributes tecnique - amongs others.
What many G1 fans perhaps didn't realise, especially when discussing attributes and leveling exp etc' was the actual *level* attribute, each opponent assesses the other's level when in 'hostile' combat mode to see if they have a 'chance' of outperforming, this is why we would sometimes see the opponent in a stance to attack yet not actually attack. On editing my level to 300 or more and in the new camp as i stood near to rogues or merc's they would run away in fear without any interaction.
On reading the many forums posts in the past, i found mostly that a players first gothic game experience greatly influences their preferred gothic liking. Players who who hadn't tried G1 before playing G2, liked G2 mostly, conversely players who progressed naturally through the trilogy said that G1 was the godfather, this is understandable.
So now while playing G3, and (because of finding the G1 chromanin old man) can see the strong referrences to G1 at many points within the game (the portal of Innos being a good example). This isn't some fanboy fanaticism but more of a gaming foresight of understanding the gamewriters motives, it is in someways like G1 revisited, and indeed this is what KaiRo promised and has kept his word.......and i am somewhat gagged on talking about the subject....such a great gaming shame....and that is where my heart lies grieved, i am sad for the gaming worlds loss. The hidden beauty of G1 was rebuked by forum orcish disbelief, although i did try in a fumbled kind of way to explain what i had found.
It is that "unknowing" yet "being aware of" element contained in G1 that many feel is real, this is ironic because it *is* still there.
Yes i found what Xardas's extra dialogue says! - yes i found where the secret trigger-box is located! - yes i found where the data is held-off until required! - yes i found which graphic items are in-game and used! - such a masterpiece of incomplete realisation, unequalled by any other rpg game of it's fanbase following in the world and i was left alone with all of this.
"Chromanin's visions HAVE opened my eyes. No price could be high enough to ever renounce my faith in them, for it touched my heart too intensely" - (book 2)
So in respect of this hidden element, it is as yet impossible to say which is the "deepest" G1 or G3 until some player solves the suggestion 'overtone' contained within the books.