Patrick Bateman
Vice President
@Vii
This is certainly one way to look at it. However, there are some activities that I consider "high impact" activities and others that I consider "low impact activities" (there are more degrees of "impact" , but that is not important). "High impact" activities are those useful activities that require considerable investment of concentration and energy and time that I'm able to spend doing "high impact" activities over a certain period is limited. I'd definitely put any game where there is no competition with other people involved into "low impact" category, so in that sense games compete for time slots only with other "low impact" activities. Provided that I allot maximum available time to "high impact" activities, there is no lost time.
Of course, this applies to time considerations for playing any type of game, not only those with complex rules. We just have to remember that reward, in terms of fun, is there.
I'm not that easily creeped out. But you managed to guilt me into doing something productive that I haven't planned on doing yesterday. I should probably thank you for it.
I don't know, I'm a casual player and I don't learn openings, but play them in a way to get a positional advantage (control of the centre and as much offensive opportunities as possible) and I often find (when playing against a computer) that I'm following a certain opening without learning it, just by reacting to the position. I usually tend to gain advantage at the midgame (and sometimes lose it at the endgame by making a stupid oversight) and it is true that I try to achieve certain patterns, but I don't do it by memorizing moves. So far, it works and it's fun. I don't intend to compete, so I don't intend to memorize openings.
But this case does involve players with different skill levels.
OK, but remember that the state space complexity of chess is huge (10^47) and that optimal strategy can be found in exponential time (which means not before the Universe ends). So, when played by two players with comparable skills, chess represents both tactical challenge and fun.
Fun is already an inherent value and knowledge can easily be turned into material values. As a matter of fact, having a wide base of knowledge usually means that you are able to land on your feet in a bad situation, while others are not. For me, it works.
The ability to carry light and frivolous conversation has nothing to do with knowledge and lack thereof. You might not enjoy it, but social adaptability should come into play (or to put it simply, fake it to make it).
Given that, your sentiment is understandable. I was educated at reputable institutions of high quality, but most of the things I know I learned on my own. They haven't taught me outright wrong things, and that's important (but I've always been focused on mathematics, natural sciences and computer science and you can't err much there).
This is certainly one way to look at it. However, there are some activities that I consider "high impact" activities and others that I consider "low impact activities" (there are more degrees of "impact" , but that is not important). "High impact" activities are those useful activities that require considerable investment of concentration and energy and time that I'm able to spend doing "high impact" activities over a certain period is limited. I'd definitely put any game where there is no competition with other people involved into "low impact" category, so in that sense games compete for time slots only with other "low impact" activities. Provided that I allot maximum available time to "high impact" activities, there is no lost time.
Of course, this applies to time considerations for playing any type of game, not only those with complex rules. We just have to remember that reward, in terms of fun, is there.
Vii Zafira said:And for all you know you could drop dead tomorrow. Is learning a needlessly complex videogame the best way to invest what could be your last day on earth?
I better stop before I get in creepy girl mode.
I'm not that easily creeped out. But you managed to guilt me into doing something productive that I haven't planned on doing yesterday. I should probably thank you for it.
Fnord said:In my experience anyone who players chess at some form of regular basis will soon pick up on a lot of these. While a competitive player will spend a lot of his/her spare time studying chess moves and try to memorize everything that he/she can, even a relatively casual player will not only learn the basic opening moves and what they mean, but also what different scenarios in the game (relative position of certain pieces) will result in.
I don't know, I'm a casual player and I don't learn openings, but play them in a way to get a positional advantage (control of the centre and as much offensive opportunities as possible) and I often find (when playing against a computer) that I'm following a certain opening without learning it, just by reacting to the position. I usually tend to gain advantage at the midgame (and sometimes lose it at the endgame by making a stupid oversight) and it is true that I try to achieve certain patterns, but I don't do it by memorizing moves. So far, it works and it's fun. I don't intend to compete, so I don't intend to memorize openings.
Of course, chess is deterministic, while those games are stochastic (and there is an additional factor of total vs. partial observability), but nondeterminism doesn't imply tactical depth (in nondeterministic games, you still enumerate the possibilities, calculate the odds, and plan and for a tactical challenge number of viable possibilities has to be high).And this is a problem for many of the more "simple" games that don't have a large luck factor (you are not going to be able to predict a game of Munchkin unless you have arranged the cards beforehand).
I've seen semi-skilled chess players play games against bright but inexperienced chess players on auto-pilot, they just, to a large degree, played the game based on the previously memorized patterns.
But this case does involve players with different skill levels.
Fnord said:All games have a degree of this, of course, but the less possible scenarios you introduce, the more this will be an issue (this is by the way why I'm also a proponent of some kind of some kind of luck factor in games, but one that can be manipulated and where the game should have enough dice rolls (or similar) in total for a (bad)luck streak to have time to even out, but that is a debate for a topic on game design)
OK, but remember that the state space complexity of chess is huge (10^47) and that optimal strategy can be found in exponential time (which means not before the Universe ends). So, when played by two players with comparable skills, chess represents both tactical challenge and fun.
Knowledge for the sake of knowledge is not something that I find to be all that useful. It sure is fun, but I don't see an inherent value in knowledge.
Fun is already an inherent value and knowledge can easily be turned into material values. As a matter of fact, having a wide base of knowledge usually means that you are able to land on your feet in a bad situation, while others are not. For me, it works.
In fact, knowing too much can be a bit of a social handicap (conversation killer!).
The ability to carry light and frivolous conversation has nothing to do with knowledge and lack thereof. You might not enjoy it, but social adaptability should come into play (or to put it simply, fake it to make it).
the harm that elementary & high school did to my knowledge about different topics, so it is a subject that does annoy me a bit. At least in high school I had come to the point where I knew how to find proper sources, and spent way too much time arguing with my teachers about things that I thought was incorrect. That was when I was not playing quake on class time. Oftentime no knowledge is better than faulty knowledge, as learning something new is relatively easy, while re-learning is hard), in proper perspective).
Given that, your sentiment is understandable. I was educated at reputable institutions of high quality, but most of the things I know I learned on my own. They haven't taught me outright wrong things, and that's important (but I've always been focused on mathematics, natural sciences and computer science and you can't err much there).
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