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DArtagnan
Guest
Certainly, but they probably start out with an auto-generated topology mesh with a simple ground texture - and then they start modifying terrain and adding detail. I would expect landscape software to add natural areas of desert/snow/vegetation as well - according to whatever parameters they care to set.
It's the only feasible way to accomplish the kind of mass they're talking about, and I think that's all good.
But it takes A LOT of time and resources to generate assets for meaningful content, not to mention creating setpieces/cutscenes for balanced quests with C&C and planning ahead for the voice-overs and so on. That's not something you just add with an editor at will.
Even simple things like placing chests and mobs has to fit into a larger whole of balanced exploration, and I hope we're not talking about randomly placed stuff - because then size or numbers mean next to nothing.
It's the only feasible way to accomplish the kind of mass they're talking about, and I think that's all good.
But it takes A LOT of time and resources to generate assets for meaningful content, not to mention creating setpieces/cutscenes for balanced quests with C&C and planning ahead for the voice-overs and so on. That's not something you just add with an editor at will.
Even simple things like placing chests and mobs has to fit into a larger whole of balanced exploration, and I hope we're not talking about randomly placed stuff - because then size or numbers mean next to nothing.