The Flame in the Flood is now funded on kickstarter with twenty two days left, and the games developer The Molasses Flood talk about the games stretch goals.
More information.We did it! We have officially hit our goal! Thank you everyone who has backed us, who has spread the word, who has offered help. The outpouring of support and kind words has been overwhelming.
We really didn’t know how the campaign was going to go. There’s been a lot of talk among developers about the decline of crowd funding, about how it’s an extremely unpredictable route to go. Scary stuff to hear as we readied our project. Doing well can help secure the future for a team, doing poorly can torpedo projects. If a pitch with an investor or publisher goes poorly, it’s pretty private. If a Kickstarter campaign goes poorly, everyone knows.
So thank you. The support of everyone is helping us in a huge way, not only in helping get this game made, but in putting us into a position that can help us well into the future. Our long term goal hasn’t just been to make a game. It’s been to build a studio that makes many great games for years to come. We are taking the first steps on that journey with all of you, and hope that through your support, we are all ensuring a future where we can continue making the sorts of games we love.
This is step one. Very soon, we plan on announcing stretch goals. We have a lot more we’d love to do, and we still have weeks of this campaign ahead of us. We didn’t want to talk about stretch goals until our initial goal was hit. Maybe it’s superstitious, but we didn’t want to start talking about best case scenarios until we hit our initial target. We are extremely excited to talk about some of our additional plans, and can’t wait to start sharing them with you.
Thank you all so much for being a part of this.