Richard Garriott was interviewed by PCGamer about game design and game designers in the industry where he used statements like:
I'm sure he means to say it is just very hard to do well.
Besides that he also says some less controversial things.
Fortunately this only applies to game designers Lord British actually met, so for those designers that have not met LB before you might still be good. However if you did meet him, you are lazy or suck... or both."I've met virtually no one...who I think is close to as good a game designer as I am."
"And every designer that I work with...I think, frankly, is lazy."
I'm sure he means to say it is just very hard to do well.
Besides that he also says some less controversial things.
More information.So how does a good game designer work? Garriott went on, explaining the design process which started back with that high school writing assignment. Using a “four-dimensional spreadsheet,” Garriott says he records every character, location, and item in a game and blends them into the whole.
“OK, here’s some magic items, have I distributed them around enough?” Garriott asked himself, miming his process. “How do they migrate across the story? What is the journey of that item through the game?”
“I think it’s this discipline of how I break down storytelling—not just the story, but each region, each thread, each object, and I kind of do them all simultaneously. I kind of have a four-dimensional spreadsheet in this sense, even before there were ‘spreadsheets,’ that’s how I broke them down in the beginning.
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