Finished
The Legend of Heroes: Trails in the Sky.
LoH:TitS. Tits?
Erm… Maybe that's why I liked the game?
Nah.
I don't want to type everything again so…
Pros:
- It's jRPG and as such does contain endless mobrespawns but is not a grinder. It actively discourages grinding as higher level you are, less XP you get (even zero if you're too strong for certain mobs). You may outrun any random mob on the map, but even if caught you may escape without fighting.
- You can save anywhere outside of the battle.
- It has loads and loads of text, heavy on story.
- Superior to classic jRPG (FF?) design where you don't see enemies on the map. Here you see them when you come close, there is also an item that allows you to see them in long distance.
- Exploration counts, best items you get from hidden chests, sometimes after a challenging fight.
Negs:
- Mediocre music.
- Loads of text is great, but sometimes feels too cliche and is rarely integrated in the game (crimescene investigation is a rare occurence where it does matter).
- UI is too "gamepady", inventory and menus are horrible not to mention screen rotation by leftclick+middlebutton roll is retarded, default configuration is crap and there is no hardware autodetect, no quicksave/quickload, to change settings you need to run a separate config app.
Some more words.
You'll have to grind only in the last dungeon as you need to do or receive damage for special moves needed against challenging fights!
Before that you don't need to grind for crystals at all. I had no problems finishing the game without it. Plus eventually you get an item that helps you avoid mobs on the map.
The story while started as cliche, and familiar at times (indoctrination & mechs, oh wait, this is 2004. game and mass effect was released in 2007. who stole frome who?) drags you in! Yes, there are betrayals, agendas, conspiracies, everything a proper jRPG should have. But I can't say I've seen this good character development outside of movies and series. It doesn't play with you, you're presented with things and you know what happens next, it does feel cheesy sometimes, sometimes predictable, but is done in such great way I just had to continue with reading and playing it more as it became the greatest guilty pleasure I've ever had.
Combat is not hard, there are challenging fights but nothing you can't overcome. It is turnbased, thus you'll want a speed boosting crystal on you. With hitting vulgaris you can use a skill from a few available, crystal magic that depends what crystals you've combined previously or a superstrike called s-break. New skills you learn by leveling up and better spells by combining better crystals. As I've said, no grinding is necessary, I've never combine ingredient crystals you get from fights as by exploring and solving quests you get great crystals anyway.
A quote from txa, he made a PSP review and liked the game:
I loved this game on the PSP … and re-downloading it now to play again
(here is my review from 2011 -
http://www.vgblogger.com/review-the-legend-of-heroes-trails-in-the-sky/9254/)
Superb storytelling, great battle design, discouraged grinding, saving anywhere system (it also has autosaves on page 0!), badly dated graphics, mediocre music, linear and only guild points are based on choices:
8/10
I'll instabuy the sequel (this is the first game in trilogy, wiki says the next should be out also this year!).
Oh I'm not done writing, but I need a separate post for that.
In the meantime do yourself a favor, log on GOG and buy the game if you haven't already. It's maybe the best jRPG that exists on PC.
http://www.gog.com/game/the_legend_of_heroes_trails_in_the_sky