Worlds of Magic - Alpha Testing Ready

Couchpotato

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According to Wastelands Interactive if you were one of the Alpha backers for Worlds of Magic you can now help test out the Alpha build of the game.

Full On Alpha Baby!

Greetings once again our gracious, excited, and generally wonderful backers! It's been more than a month since our last update and we have a good bit of news to share with you. So, as I often do I'm just going to dive in!

Alpha Testers Testing

Our first news item is that we have now sent out all our alpha tester invitations. For those of you who are waiting on Beta this is good news because it means we're getting closer all the time. We do ask our Alpha testers to really test things up. We need to find and kill bugs and well as streamline game play. The more feedback we get the better and faster we're going to be able to do that. So, talk to us, we're listening. Keep in mind that the backers' forum is a great place to share your thoughts:

Backers' Forum

We can't give you a firm date on the start of Beta testing, but we can tell you that “soon” is probably a good word to use. Up to this point Alpha testing has gone very well. We still need to spend some time with the battle board to make it really shine, but that shouldn't take us too long. From there it's just a step to Beta testing.

I'm On A Mexican Radio

Well, a Canadian radio really. But what difference does that make, eh? Aaron did a live radio interview with the guys from KTAM Radio last night. (Next time we'll try to give you advance notice of any live interviews. It fell through the cracks this time.) Our community's own Troy Costisick was the one who actually conducted the interview. If you'd like to give it a listen it's up on KTAM Radio's website. You can find it here:

KTAM Radio
More information.
 
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Lots of nice tree / foliage animations.

Fonts are too small and color palette is bland. GUI design uninteresting. Units shouldn't be giants, towering beside cities like Godzilla.

Should have:
- magically enchanting Master of Magic color palette.
- lot bigger fonts and fullscreen data/ unit detail / micromanagement windows
- Smaller hero units
- breakable castle walls that crumble satisfactorily upon ballista / fireball hit
- lots of cool peon and townsfolk animations as these little actors strolling around.
blah-blah waste of energy to even enumerate shortcomings.. since none of this will the developers realize.
 
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