I wonder what the last stretch goal will be (I also wonder at what point it´ll be set, 3.8M seems the most reasonable to me), as some others implied, the game seems really "feature complete" by now.
Simply a new region (an island, perhaps) might work best.
Even though I´ve never took advantage of it, I liked that Watcher´s Keep was set up in a way that allowed for easy segmented progress.
Finishing the dungeon (or progressing far enough) could also influence some other questline(s) or even the ending(s) in some capacity.
Simply a new region (an island, perhaps) might work best.
Personally I´d quite like if the dungeon was not set up in entirely self-contained way and progress through it was somehow tied to the progress in the rest of the game (say, a gate requiring an item that´s only obtainable via exploration elsewhere, or a riddle that requires pc to know a piece of lore gathered elsewhere and so on). This type of a sorta artificially forced potential backtracking (as opposed to backtracking caused simply by reaching a difficulty stonewall) might be annoying for some though.My one reservation over the growth of the project is the size of the Mega-dungeon… at 10 levels, it's already an unwieldy behemoth that will [likely] feel more like a minigame than a piece of history in the world.
Even though I´ve never took advantage of it, I liked that Watcher´s Keep was set up in a way that allowed for easy segmented progress.
Finishing the dungeon (or progressing far enough) could also influence some other questline(s) or even the ending(s) in some capacity.
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