Richard Cobbett of Rock, Paper, Shotgun published a short article a few weeks back that I missed where he ponders on game length of RPGs, and when is to much enough.
More information.It’s been a great year for epic, old-school RPGs. A good tax-year anyway, since that conveniently scopes in everything from Divinity: Original Sin to Wasteland 2 to the other week’s Pillars of Eternity, to say nothing of several smaller titles. As we all know, part of the joy of a good RPG is slipping into a world – when everything works out, the long playtime feels like an epic journey rather than a commitment. Or at least it should. In the wake of The Witcher 3 promising 200 hours or so to see everything it’s got though, I’ve been thinking – at what point do the scales start to tip?
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