Once again Kotaku stirs the pot by saying Fallout 3 isn't an RPG .
Link - http://kotaku.com/fallout-3-isnt-really-an-rpg-1725444327
Link - http://kotaku.com/fallout-3-isnt-really-an-rpg-1725444327
Fallout 3 doesn’t follow the same basic formula for open-world sandbox games that has produced some truly great games, from Grand Theft Auto V to The Witcher 3. But what if Bethesda wasn’t making an open-world sandbox RPG at all?
When Grand Theft Auto III released in 2001, it was a revelation. Sure, open-world games had existed prior, including Rockstar’s own Body Harvest, back when Rockstar was still known as DMA Design. But it was GTA3 that changed the landscape of gaming forever. In a post-GTA world, it seemed like everyone was scrambling to make open-world games. By the seventh generation, it seemed like every major publisher had a game influenced by Grand Theft Auto.
Open-world games work something like this: the player exists in a large, 3D world, tackling it from a third-person perspective. Players travel between various points to complete or engage in missions. Many of the games feature cars, and those that don’t often include other means of quick traversal, like parkour or grappling hooks. The world map is peppered with icons for additional activities not relevant to the main story, many of which are repeated throughout the world, most often in the form of various challenges and minigames. Most of the people you encounter in the game world don’t have lives of their own—they disappear as soon as you get far enough away from them.