wow. i woke up this morning with a bloody posterior from playing a few hours last night. that uber frog only took about 8 reloads.
As much as I want to agree with you a game like that would cost more than the three million they earned on kickstarter. It would probably cost ten million or more.Now if they could just do deep, clever games like this with a modern graphics engine…
Pass. I'd rather the money be spent on better gameplay, more game content, and maybe, just maybe actually finishing a game before it's released for once.Now if they could just do deep, clever games like this with a modern graphics engine…
Wow. And all this time they have been telling us there is no market for games like this!
Now if they could just do deep, clever games like this with a modern graphics engine…
As much as I want to agree with you a game like that would cost more than the three million they earned on kickstarter. It would probably cost ten million or more.
Who knows they might attract a big investor after Wasteland 2's success.
P.S. Steam says CRPGNut is playing Xulima again.
That's the thing: All in all this was very cheap to make compared to most modern games, and I doubt big investors are going to look at these figures and go "what a missed chance!". They generally operate on a somewhat different economic level, where both the investments and potential rewards are much higher.
Old school RPGs are niche games, and that's not likely to change anytime soon. However, that isn't really a bad thing as long as they're still being made.
Obsession with graphics (and voice acting) is what ruined these types of games to begin with. Higher budgets required for the better graphics means you're forced to appeal to a much wider target audience (including console players), an audience that wants much different things. It took 10 years for people to find out that they can still make lots of money making games that appeal to the previous, narrower audience without the crazy graphics/voice. Making the same mistake twice would be dumb. I can see some people being dumb enough to do it, but not Fargo.
Pass. I'd rather the money be spent on better gameplay, more game content, and maybe, just maybe actually finishing a game before it's released for once.
Obsession with graphics (and voice acting) is what ruined these types of games to begin with. Higher budgets required for the better graphics means you're forced to appeal to a much wider target audience (including console players), an audience that wants much different things. It took 10 years for people to find out that they can still make lots of money making games that appeal to the previous, narrower audience without the crazy graphics/voice. Making the same mistake twice would be dumb. I can see some people being dumb enough to do it, but not Fargo.