The Mandate - Producers Letter

Silver

Spaceman
Staff Member
Joined
February 13, 2014
Messages
9,316
Location
New Zealand
There has been a lot of time since the last update from The Mandate and this is addressed in the latest kickstarter update called 'The Producers Letter'. They have brought on board a new community manager who will endeavour to update the community more.

World building

We are putting the Galaxy together. The first Cluster, which consists of a four star system, is done and it was very needed to have the core systems in place for fast iteration and to have a quality benchmark for level design -- now it's much easier for us to expand and build the rest of the "world". It was a major step and we're much relieved now that it's completed and that it works as we imagined it.

We wanted something rich, we have it, next for us is: build on it and use it up to its full potential.

Missions

We are starting to populate the Clusters with missions. This includes both tutorial missions and advanced missions.

Since the relationship with the crew is our focus, personal missions will be included, like requests from your very own officers. You will dive into their Background and learn about the world you live in through their own experience. We know precisely the experience we want to create but it ties into a lot of game Systems. We are looking at how to integrate this at the moment.

As of today, the entire story for the first Cluster is completed, we are currently designing the crew missions, additional side missions and faction specific missions.

Story

Some of the delay can be attributed to the narrative. When we put everything together, we felt, that it was too weak. Of course our universe stayed the same and, but we have now achieved the internal consistency we needed and a way for the player to create his unique version of the story.

There is a much deeper and richer narrative, which ties into you as a captain on a personal level as well as your crew, while still retaining all we have promised before story wise, like the conflict between factions for example.

Events

Events are situations that happen during play and require a response from either your crew or your captain. Basically every event has a clear cause and effect, but there are a couple of events that are triggered randomly, to act as some kind of surprise element you need to take care of.

For now, events are split into two categories: Interior Ship Events, affecting the interior of the ship and Space Events, relating to situations that occur outside of the ship, such as rogue asteroids, pirate attacks, etc. This is one of the things we had right, so we kept it and are working on integrating it to the missions.

Exploration

Exploration will be a big part of the experience when you are roaming the universe. You will encounter different Points of Interest (POI) -- You can unveil them by ordering your Astrogation Officer to activate the ships' scanners. There you might find lore, items, events or other types of activities, such as special combat encounters. This is part of the things we decided to add as we looked at how we could make our adventure mode the most interesting we can. We will confirm several more aspects as we move forward.

User Interface

For our internal test purposes, the UI did not have to be very user friendly or pretty, so let me tell you, it made Amelie's eyes bleed. But slowly but surely we are changing this, replacing placeholder art with real art assets - she is thankfully already recovering. Of course this process needs a lot of iterations, but hey - we are getting there and moving towards playtest in the next 3 months!

Control Scheme

This is one of the things that nobody notices if you get it right, and everybody complains about it if you do not. During the last months we iterated on the control scheme for the Adventure Mode. Currently you can decide how to navigate your ship, you can also set a desired camera angle to enjoy the universe either top down or more from a third person view. We need to pass the validation test in a few months and iterate to make it smooooth.
More information.
 
Joined
Feb 13, 2014
Messages
9,316
Location
New Zealand
Not surprised given the game is already a year behind it's original development plan.
Perihelion Interactive confirms 2017 release for its ambitious sci-fi RPG

Kosice/Slowakia, Lower Orbit. Star log June 23, 2016 – Space. The Final Frontier. These are the adventures of the ground-breaking sci-fi RPG The Mandate … on much less than a five-year-mission to create strange new worlds, new life and new civilizations. To boldly do what only Sid Meier has done before with his outstanding game Pirates!: create a living, open world RPG experience with different factions, demanding tactical battles and you as the captain of your hand-picked crew – your family.

During the development of The Mandate, Perihelion Interactive has faced many challenges, overcome numerous obstacles and is still up to the task. Following a stellar appearance at last week’s E3 in Los Angeles, Perhelion Interactive has released its first in-game pre-alpha gameplay teaser, and confirm that The Mandate is now charting a course for an early 2017 release.

Matus Kirchmayer, CTO, Perihelion Interactive said:
"After many internal playtests, the team at Perihelion has decided to delay The Mandate until 2017. We want to ensure that we deliver an outstanding experience for all players who love space games as much as we do, and always saw themselves in the the role of Captain Kirk, Admiral Adama or Mal Reynolds. To achieve this, Perihelion Interactive will take all the time it needs and release the game when it’s done.“
 
Joined
Oct 1, 2010
Messages
36,424
Location
Spudlandia
I remember refusing to back this game.
In the meantime I forgot what was the game about anyway, but it's good to see some news.
Good luck.
 
Joined
Apr 12, 2009
Messages
23,459
One of the last Kickstarters I ever backed, with reservations. Just seemed like they were biting off more than they could chew, but I really liked the scope of what they wanted. Frankly I'm shocked they still have money left to complete it in whatever trimmed-down form it is now.
 
Joined
Apr 5, 2011
Messages
1,754
Location
San Juan Islands, WA
One of the last Kickstarters I ever backed, with reservations. Just seemed like they were biting off more than they could chew, but I really liked the scope of what they wanted. Frankly I'm shocked they still have money left to complete it in whatever trimmed-down form it is now.
I remember Perihelion talking about this last year in a new update, as the new publisher who funded the game is probably the reason for the longer development time.
 
Joined
Oct 1, 2010
Messages
36,424
Location
Spudlandia
Back
Top Bottom