Legends of Eisenwald - Development Diary #16

Couchpotato

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Aterdux Entertainment has posted the next Developer Diary for Legends of Eisenwald. The new update talks about the heroes in the game you can play as.

Three main characters of Legends of Eisenwald are invented by leading game developers Nikolai Armonik and Denis Lomako analogous to our first game Discord Times. We have once said that initially Legends of Eisenwald was planned to be much easier and more like a remake of Discord Times, but eventually we got many different ideas that found their way into the game. We eliminated everything that is impossible to do by a small team and got a hardcore simulator of a wandering knight. It was originally planned that we would have 6 heroes (one male and one female characer for each class), but in the process we decided to give make it a bit different, so we ended up with just three characters: Knight, Baroness and Mystic.

A little later, when Nikolai had already developed the game engine and we came up with game visualisation, its main features, narrative outline, and other elements. We decided not to go much into narrative individualization based on the hero class, and we made a bet on the players possibility to associate themselves with a character.

So today, you can choose one of three characters, not only in accordance with yours strategic and tactical preferences, but also to write your own history of relationships with the world of Eisenwald. This world has a twisted story and a large number of in-game legends, which can be touched. We believe that our characters perfectly embody everything that we do with the game world.
More information.
 
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The article is a little, well... painful to read. You can tell it's not the author's native tongue. Hopefully the writing for the final release will be edited and polished up.
 
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interesting how they try to spin cuts into features... "So today, you can choose one of three characters, not only in accordance with yours strategic and tactical preferences, but also to write your own history of relationships with the world of Eisenwald." meaning basically that they cut having a different story for each class.
 
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Feature cut is when you have something or announce it and then you cut it. We had an idea for making story different for three classes but when we realized the amount of work, we had to drop it. Texts in our game exceed 160k words in the main campaign alone. Making more of it would create a significant increase of work.

During Kickstarter campaign in 2012 three classes were presented the way they are now. Meaning we never cut anything, we just never did that.
 
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