Dreamtime - Developing a Dream Video Update

Couchpotato

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Druid Gameworks has a new video update on their website for Dreamtime. You may remember they tried to kickstart a game called Unwritten last year.



Video Dev Blog #1: Developing a Dream

Development on Dreamtime is going very well and it's awesome to see the pieces starting to come together enough to actually look like a game. When the year began, Dreamtime was nothing more than a few notes in the Echoes of Twilight dev plan; an alternate start for Ursine players. Since then the story has grown and evolved to be worthy of a standalone title and we're very proud of the direction the project has taken. Considering how much of the year was spent designing the game on paper and learning a whole new engine, we're making development leaps at this point!

The dreamworld is a scene where players will travel during their vision quest to learn about their destiny from the Ursine's patron goddess, The Great Mother. The object of the scene is to navigate through the twisted, misty, world and reach the temple of the goddess in hopes of having an audience with the deity; who is said to be both beautiful and terrifying. For the first time, Dreamtime appears on film and we're really excited to show you how we turn concepts into game content every day, enjoy!

Development Notes:

The scene featured in this video dev log is still considered a work in progress even though it's getting very close to completion. We still have to fill in some of the details like an actual moon texture and light sources around the temple for example, but already the atmosphere and quiet beauty of the dreamworld is quite palpable. We'll be sharing additional video of the dreamworld in the future and you will be able to look back at this video and see how the details change the scene.

Learning a new engine and then taking what we've learned and applying it has been a challenge for our schedule at times. We're in a pretty good place now, the team has gotten the hang of the workflow in UE4, and it's all starting to come together, so we are still hopeful of a release this year. There are definitely some challenges ahead, especially financially in regards to freelance work, but we are encouraged by our progress and the continued support of Druid Fans everywhere!
If you're interested you can help fund the new RPG game.

How Can You Help?

Dreamtime's development is reaching a critical date in our timeline where work on the character models must begin soon or publishing will be delayed. Just like neurosurgery in medicine, character modeling is a specialized skill set in the world of 3D art and it can be almost impossible to find a character artist who is able to work on a profit share contract like the rest of the dev team. This means our character models need to be freelanced and we need additional funding to hire freelance artists.

The Druid Origin Guild is a funding program we created to allow our supporters to donate to our project budget while earning perks and rewards.
More information.
 
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Some rocky terrain and a single 3D modeled structure, outside only.
 
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Some rocky terrain and a single 3D modeled structure, outside only.
Well if you followed the old kickstarter they have plenty of information. Anyway this is just a short video update not the official game trailer.
 
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