Well, nobody is going to steal your loot in Elder Scrolls Online, all drops are instanced by player.
Now it they would stay out of my quest areas then it would be perfect. I still want that invisible option.
Well, nobody is going to steal your loot in Elder Scrolls Online, all drops are instanced by player.
Why do people prefer to play a game tailored to online gameplay alone? It really makes no sense to me. Especially in the case of this game.
Why do people prefer to play a game tailored to online gameplay alone? It really makes no sense to me. Especially in the case of this game.
Why do people prefer to play a game tailored to online gameplay alone? It really makes no sense to me. Especially in the case of this game.
I've always found TES to be a very shallow experience, relying on a player to merely casually explore in order not to get bored with the titles' inherently recycled content. Any MMO is going to be even more shallow, having to compromise in terms of C&C as well as any hand-placed itemization. To partake of this while specifically trying to avoid the aspect of the game for which these compromises are made (mutliplayer) seems both a waste of time and self-defeating.
I play MMOs a lot solo but I enjoy knowing its a "living" world with people in it. But I do like some balance....