Original Sin - Patch v1.0.251.0 Released

Couchpotato

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Larian Studios released the promised patch from the last update on Steam for Divinity: Original Sin that adds the new cloud save system, and fixes a a few more bugs.

It’s time for the first update of 2015!

In addition to a number of bug fixes (thank you for all your feedback!), we’ve gone through all of the encounters in the game and made a ton of balancing changes that we think will make combat even more fun. We’ve also activated the Steam Cloud saves, and we have good news! PC & Mac savegames are compatible. For the modders out there, we can finally release the exporters that will allow you to import your own models and animations into the game.

Here’s the list of the most important changes and a few important remarks about Cloud saving:

Cloud system:

When you enable cloud for Divinity: Original Sin, you will see your cloud quota in the save/load screens. Only new savegames will be uploaded to the cloud as they have a new, compressed format. So if you need your latest saves on the cloud, you will have to load them and resave. You will then see a cloud icon next to them. Hover over the different statuses in the save/load screen to see what will be added and removed from the cloud. You can remove saves manually from the cloud by deleting them via the in-game menu. Furthermore, the game will remove older saves from the cloud automatically when you have run into the max amount of cloud save data. Keep in mind that if you use the Steam Cloud for Original Sin, you will be uploading data on a regular basis if you make a lot of saves. Upload speeds will depend on your Internet connection.
More information.
 
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Is some of the promised new/enhanced content already in the game, too?
 
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Not yet as I recall they were looking for a new writer this month.

Here are the fixes and changes in the new patch.

Bug Fixes:

  • Gameplay Blocked when talking to Leandra while escaping from Death Knights
  • Bairdotr party size issue fixed. You were no longer able to recruit a 4th party member. Loading your savegame should allow you to re-hire a 4th companion immediately.
  • Fixed Homestead room-opening issue if you spoke to Zixzax with a companion first, while other player characters were arriving. If you had this issue pre-patch, you can try loading your save and returning to the Homestead.
  • Fixed Zandalor being interruptible when you first meet him. This could cause story progression issues.
  • Evelyn NPC blocked and remains in clinic before and after going through the lair scene
  • Equipment usable in skill bar
  • "Send to Homestead" appears in context menu if you start new game after loading save
  • Change Tenebrium weapon damage calculation: Tenebrium ability is now a requirement and you get the damage boost from your weapon ability
  • Kickstarter pet black spider should now be the black spider model instead of fleshy spider
  • Ingame time incorrect after loading a save and then starting a new game
  • Due to cloud being enabled, the way the player profiles are shown in the game has changed. All existing profiles are scanned and available, instead of only the profiles linked to your steam account.
  • Fixed issue that could get your character stuck in skill preview mode after spamming skill keys when leaving a dialog
Mac specific changes:

  • VideoCardBlackList expanded with all the reported models for Yosemite (Lockup on first screen on old hardware)
  • OpenGL specific fixes for flickering objects
  • OpenGL performance improvements
  • Effects library updated with camera effect
  • Smoother zoom and scroll
  • Books rendering issues with OpenGL
  • Mouse right click in fake full screen was not working

Balancing changes:
Cyseal

  • Chimaera (script improved)
  • Dietmar (bugfix: enemies won't turn invisible again on save/load)
  • Lighthouse Horror (bugfix: scripting error)
Black Cove

  • Crab Summoner (now summons more, hits harder, can teleport back to the player if too far away)
Luculla Forest

  • Blue Mushrooms (bugfix: summons will not be of a different faction anymore)
  • Void Shepherd (bugfix: killing the shepherd now ends the fight)
  • Drunk Goblins (bugfix: goblins were not ending turn when drinking from flower)
  • Rafflesia (bugfix: now summons level 14 flowers)
  • Shadow Summoner (now stronger & faster)
  • Spider Queen (bugfix: now summons level 14 spiders)
  • Kromkromkris (bugfix: doesn't get attacked by his own summons anymore)
Hiberheim

  • Boreas (bugfix: made non-teleportable & doesn't move when it's not his turn anymore)
Dark Forest

  • Anguish Demon (removed one summon, making the fight a bit easier)
  • Fire Demon (summons void dogs faster)
  • Kalgruuda Cloudpiercer (doesn't end turn after summoning and summons don't skip their first turn anymore)
  • Braogg Spiritchaser (doesn't end turn after summoning anymore)
  • Tunnel Mushroom (made non-teleportable)
Stats changes

  • Rebalanced Constitution & Damage: from Luculla to Dark Forest, overall, creatures go down faster but deal more damage
  • Toned down Armor: some Armor scores were too high, resulting in unnecessarily long fight
  • Rebalanced Initiative: some creatures had too high an Init, others too little. NPC Init scores will now be closer to players' score
  • Rebalanced Willpower & Bodybuilding throughout the game
  • Rebalanced physical & magical resistances
  • Some creatures had high dexterity and were difficult to hit
  • Pure elementals (fire, water, air, earth) now have proper resistances and immunities
  • Magic weapons changed (example: a flaming sword would inflict pure fire damage. Now, it inflicts physical (slashing) damage + a fire boost)
Editor Update:

  • We have supplied a 3DSMax exporter to allow you to import custom animations and models into your mods
 
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Finally you can use equipment in the quick slot bar again, I've been waiting on that for a while. :)
 
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All I can say is I wish others were like Larian.
 
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Yea but I'm impatient for the story fixes :)
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My understanding is that there are at least two BIG patches on the way (though they might take months or years at this pace). One is additional rebalance ( and hardcore mode) and the one I'm waiting for which improves the story elements.
 
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Since I don't have time to replay games these days I'll continue to wait until they are finally done adding or tweaking before I play.

Backing kickstarters is a long trek, I backed 7 games years ago and haven't seen any be 100% complete.

I understand that this game is playable and many here have finished it and called it best ever etc. but as I said I barely have time to play games these days so a replay would be out of the question so I want to wait for them to finish tweaking and adding.

When the witcher released the enhanced edition I thought that was pretty cool but now that it's becoming the norm to release the game unfinished, unpolished, not exactly how they wanted or however else they want to release it. Then tweak, patch,EE, DLC it for a year or more I'm not so sure I like it anymore.

I guess on the plus side I save money by no longer pledging more money than the game costs to kickstarters and waiting to buy many games until I know all the content is out and it's in the best state it will be in.

When I had more time to game it didn't bother me. I'd just replay a game if I finished it and more content came out but now that time is at a premium I don't want to finish a game and see some changes or content release that would have made the game more enjoyable.

Time has become my enemy.:-/
 
I'm waiting for patches on D:OS, IWD:EE, Grimrock 2 and Wasteland 2.

No more buying upon release for me (and no backing unless I have a very good reason).
 
I'm waiting for patches on D:OS, IWD:EE, Grimrock 2 and Wasteland 2.

No more buying upon release for me (and no backing unless I have a very good reason).

I can only speak for Wasteland 2. I'm 47 hours through the game and haven't experienced any problems. I'm concurrently playing through the much older Mass Effect 2 and have experienced a lot more bugs in that game.
 
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I can only speak for Wasteland 2. I'm 47 hours through the games and haven't experienced any problems.

There's a major rebalancing update in the works. While I have the time to replay a game once or twice, I don't really like to play when there's still work being done (and announcing a balancing update means admitting that there are, well, balancing issues).
 
Personally I found zero issue's with this game on the day of release. I put in over a 150 hours from day one of its release with no bugs, no crashes and a heck of a lot of fun.

Rebalancing, maybe because the combat was really hard in the beginning. Though with a few a temps there was always a way to win. So to me this sounds like a lot of people complained that it was to hard.

As for the rest of their updates it sounds more like they have taken peoples feedback and tried to improve on what was already one of the best games I have played in 30 years.

I don't know what more people could have wanted from a game that right out of the box was GREAT. Maybe because of so many people are use to games that are so buggy they held off...
 
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Is some of the promised new/enhanced content already in the game, too?

Does anyone frequent their forums and know if there's any info on the "enhanced edition", if we can call it that? I saw it mentioned in an interview, but I wondered if there was more detail somewhere.
 
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I hear ya, sakichop. There's a big deflation-like issue with games now. If you buy early then you pay more for a game that doesn't work as well as it will in a few months. It hurts games with a strong story more than genres like 4X games where you expect to re-play a few times, too. So why not wait until development stops?

In fact, I'm doing that right now with DA:I. I want to play that game but I don't want to buy it now. They're bound to put in a bunch of bug fixes and DLC so I would rather wait for the "complete" edition to show up.

But then that encourages developers to just abandon a game after a month or two. Why make your game better when it only results in people putting off buying your product? They could help long-term sales and probably sales of DLC that may show up later, I suppose. Is that really enough to be worth doing instead of starting a whole new project? <shrug>
 
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There's a major rebalancing update in the works. While I have the time to replay a game once or twice, I don't really like to play when there's still work being done (and announcing a balancing update means admitting that there are, well, balancing issues).

I really like what I've played as it is. As far as balance goes, it doesn't seem unbalanced to me. Sure some weapons may be a little better than others, but it's nowhere near as unbalanced as most infinity engine games.
 
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…I barely have time to play games these days,,,

Then why are you wasting your time posting? Get out there and play!!!:)

pibbur who couldn't resist the opportunity, who is only joking, and who doesn't consider reading the posts from the chop a waste of his time. And who hasn't got around to playing this particular game yet.
 
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